REGISTER_GOAL(GOAL_Bigjelly350000_Battle, "Bigjelly350000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 4.5 local Att3002_Dist_min = 0 local Att3002_Dist_max = 12 local Att3003_Dist_min = 0 local Att3003_Dist_max = 5 local Att3004_Dist_min = 4 local Att3004_Dist_max = 8 local Att3005_Dist_min = 0 local Att3005_Dist_max = 100 REGISTER_GOAL_NO_UPDATE(GOAL_Bigjelly350000_Battle, 1) Att3000_Dist_min = Att3002_Dist_max Att3000_Dist_min = Att3000_Dist_max function Bigjelly350000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local activeBreathChr = ai:GetEventRequest(0) local Wisp_Odds = 1 if ai:IsFinishTimer(0) == false then Wisp_Odds = 0 elseif activeBreathChr == 0 then Wisp_Odds = 5 elseif activeBreathChr == 1 then Wisp_Odds = 1.5 elseif activeBreathChr == 2 then Wisp_Odds = 0.8 elseif activeBreathChr == 3 then Wisp_Odds = 0.4 elseif activeBreathChr == 4 then Wisp_Odds = 0.2 elseif activeBreathChr == 5 then Wisp_Odds = 0.1 elseif activeBreathChr == 6 then Wisp_Odds = 0 else Wisp_Odds = 5 end if 12 <= targetDist then actPerArr[1] = 50 actPerArr[2] = 0 actPerArr[4] = 0 actPerArr[5] = 30 actPerArr[6] = 20 * Wisp_Odds elseif 8 <= targetDist then actPerArr[1] = 25 actPerArr[2] = 0 actPerArr[4] = 5 actPerArr[5] = 50 actPerArr[6] = 20 * Wisp_Odds elseif 4 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 20 actPerArr[4] = 40 actPerArr[5] = 0 actPerArr[6] = 20 * Wisp_Odds else actPerArr[1] = 5 actPerArr[2] = 45 actPerArr[4] = 30 actPerArr[5] = 0 actPerArr[6] = 20 * Wisp_Odds end local local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle} defFuncParamTbl[1] = local0 local0 = {} local local1, local2, local3, local4 = nil local0[1] = Att3000_Dist_max local0[2] = 0 local0[3] = 10 local0[4] = 90 local0[5] = local1 local0[6] = local2 local0[7] = local3 local0[8] = local4 defFuncParamTbl[2] = local0 actFuncArr[4] = REGIST_FUNC(ai, goal, Bigjelly350000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, Bigjelly350000_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, Bigjelly350000_Act06) local0 = {0, 90, 0, 5, 5, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3003_Dist_max function Bigjelly350000_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 local AttID = 3003 local AttDist = DIST_None local TurnTime = 1.5 local TurnFaceAngle = 20 Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist, TurnTime, TurnFaceAngle) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3004_Dist_max function Bigjelly350000_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 2 local Odds_Guard = 0 local AttID = 3004 local AttDist = DIST_None local TurnTime = 1.5 local TurnFaceAngle = 20 Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist, TurnTime, TurnFaceAngle) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function Bigjelly350000_Act06(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_SELF, DIST_None, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Bigjelly350000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Bigjelly350000Battle_Terminate(ai, goal) return end function Bigjelly350000Battle_Interupt(ai, goal) return false end return