REGISTER_GOAL(GOAL_DriftItemGood349000_Battle, "DriftItemGood349000Battle") REGISTER_GOAL_NO_UPDATE(GOAL_DriftItemGood349000_Battle, 1) function DriftItemGood349000Battle_Activate(ai, goal) local RUNAWAY_LIFETIME = 6 if 0 == ai:GetNumber(0) then goal:AddSubGoal(GOAL_DriftItemGood349000_Runaway, RUNAWAY_LIFETIME) end goal:AddSubGoal(GOAL_DriftItemGood349000_Hide, 10) return end function DriftItemGood349000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function DriftItemGood349000Battle_Terminate(ai, goal) return end function DriftItemGood349000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local jumptimer = ai:GetRandam_Int(4, 8) if not not ai:IsInterupt(INTERUPT_Damaged) or ai:IsInterupt(INTERUPT_Damaged_Stranger) then ai:Replaning() ai:SetNumber(0, 0) end if ai:IsFinishTimer(2) == true and fate <= 30 then goal:ClearSubGoal() ai:SetTimer(2, jumptimer) goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3000, TARGET_SELF, DIST_NONE, 0) return true else return false end end REGISTER_GOAL(GOAL_DriftItemGood349000_Runaway, "DriftItemGood349000Runaway") REGISTER_GOAL_NO_INTERUPT(GOAL_DriftItemGood349000_Runaway, true) function DriftItemGood349000Runaway_Activate(ai, goal) local life_time = goal:GetLife() goal:AddSubGoal(GOAL_COMMON_LeaveTarget, life_time, TARGET_ENE_0, 100, TARGET_SELF, false, -1) return end function DriftItemGood349000Runaway_Update(ai, goal) if goal:GetLastSubGoalResult() == GOAL_RESULT_Failed then return GOAL_RESULT_Success else return GOAL_RESULT_Continue end end function DriftItemGood349000Runaway_Terminate(ai, goal) return end function DriftItemGood349000Runaway_Interupt(ai, goal) return false end REGISTER_GOAL(GOAL_DriftItemGood349000_Hide, "DriftItemGood349000Hide") REGISTER_GOAL_NO_UPDATE(GOAL_DriftItemGood349000_Hide, true) REGISTER_GOAL_NO_INTERUPT(GOAL_DriftItemGood349000_Hide, true) function DriftItemGood349000Hide_Activate(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_None, 0) local life_time = goal:GetLife() goal:AddSubGoal(GOAL_COMMON_Wait, life_time, TARGET_ENE_0) ai:SetNumber(0, 1) return end function DriftItemGood349000Hide_Update(ai, goal) return GOAL_RESULT_Continue end function DriftItemGood349000Hide_Terminate(ai, goal) return end function DriftItemGood349000Hide_Interupt(ai, goal) return false end return