REGISTER_GOAL(GOAL_Burrower_A339001_Battle, "Burrower_A339001Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 3.7 local Att3001_Dist_min = 1.2 local Att3001_Dist_max = 5.2 local Att3002_Dist_min = 1.3 local Att3002_Dist_max = 3.4 local Att3003_Dist_min = 4.5 local Att3003_Dist_max = 7.8 local Att3004_Dist_min = 2.8 local Att3004_Dist_max = 6.4 local Att3005_Dist_min = 0 local Att3005_Dist_max = 5 REGISTER_GOAL_NO_UPDATE(GOAL_Burrower_A339001_Battle, 1) function Burrower_A339001Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 if 7.9 <= targetDist then Act06Per = 100 elseif 6.5 <= targetDist then Act04Per = 75 Act06Per = 25 elseif 5.1 <= targetDist then Act04Per = 50 Act05Per = 50 elseif 4.5 <= targetDist then Act02Per = 25 Act04Per = 25 Act05Per = 25 Act07Per = 25 elseif 3.4 <= targetDist then Act02Per = 40 Act05Per = 30 Act07Per = 30 elseif 2.8 <= targetDist then Act01Per = 20 Act02Per = 20 Act03Per = 20 Act05Per = 20 Act07Per = 20 elseif 1.3 <= targetDist then Act01Per = 25 Act02Per = 25 Act03Per = 25 Act07Per = 25 else Act01Per = 50 Act07Per = 50 end if fate2 <= Act01Per then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle) elseif fate2 <= Act01Per + Act02Per then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle) elseif fate2 <= Act01Per + Act02Per + Act03Per then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle) elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle) elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle) elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), TARGET_NONE, 0, 0, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle) end Burrower_A339001_ActAfter_AdjustSpace(ai, goal) return end function Burrower_A339001_ActAfter_AdjustSpace(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if fate > 30 then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1.5), TARGET_NONE, 0, 0, 0) end return end function Burrower_A339001Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Burrower_A339001Battle_Terminate(ai, goal) return end function Burrower_A339001Battle_Interupt(ai, goal) return false end return