REGISTER_GOAL(GOAL_Pisaca333000_Battle, "Pisaca333000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 4 local Att3002_Dist_min = 0 local Att3002_Dist_max = 4.5 local Att3003_Dist_min = 0 local Att3003_Dist_max = 5 local Att3004_Dist_min = 0 local Att3004_Dist_max = 7 local Att3005_Dist_min = 0 local Att3005_Dist_max = 10 REGISTER_GOAL_NO_UPDATE(GOAL_Pisaca333000_Battle, 1) Att3000_Dist_min = Att3005_Dist_min Att3000_Dist_min = Att3005_Dist_max Att3000_Dist_min = Att3004_Dist_max Att3000_Dist_min = Att3002_Dist_max Att3000_Dist_min = Att3003_Dist_max Att3000_Dist_min = Att3000_Dist_max function Pisaca333000Battle_Activate(ai, goal) local role = ai:GetTeamOrder(ORDER_TYPE_Role) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local eventNo = ai:GetEventRequest(0) local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer) local role = ai:GetTeamOrder(ORDER_TYPE_Role) local Odds_Guard = 0 local GetWellSpace_Odds = 0 local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 if eventNo == 1 then local ThinkID = ai:GetNpcThinkParamID() if ThinkID == 333000 or ThinkID == 333001 then if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then Torimaki_Act(ai, goal, Odds_Guard) elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then Kankyaku_Act(ai, goal, Odds_Guard) elseif 10 <= targetDist then Act01Per = 30 Act02Per = 0 Act03Per = 70 Act04Per = 0 elseif 6 <= targetDist then Act01Per = 20 Act02Per = 20 Act03Per = 60 Act04Per = 0 elseif 3 <= targetDist then Act01Per = 0 Act02Per = 30 Act03Per = 35 Act04Per = 35 else Act01Per = 0 Act02Per = 10 Act03Per = 35 Act04Per = 55 end elseif 10 <= targetDist then Act05Per = 100 elseif doAdmirer == 1 and role == ROLE_TYPE_Torimaki then Torimaki_Act(ai, goal, Odds_Guard) elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then Kankyaku_Act(ai, goal, Odds_Guard) elseif 6 <= targetDist then Act01Per = 20 Act02Per = 20 Act03Per = 60 Act04Per = 0 elseif 3 <= targetDist then Act01Per = 0 Act02Per = 30 Act03Per = 35 Act04Per = 35 else Act01Per = 0 Act02Per = 10 Act03Per = 35 Act04Per = 55 end elseif eventNo == 2 then Act05Per = 100 elseif eventNo == 3 then if targetDist <= 5 then Act01Per = 0 Act02Per = 10 Act03Per = 35 Act04Per = 55 else Act06Per = 100 end else Act07Per = 100 end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per) if fateAct <= Act01Per then if Att3005_Dist_min <= targetDist and fate <= 40 then local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 2 local Odds_Guard = 0 local AttID = 3005 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) else local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 2 local Odds_Guard = 0 local AttID = 3004 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) end GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per then local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 100 local Odds_Guard = 0 local AttID = 3002 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per then local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 local AttID = 3003 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 1 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then local ThinkID = ai:GetNpcThinkParamID() if ThinkID == 333000 then if fate <= 33 then ai:SetEventMoveTarget(1702710) elseif fate <= 33 then ai:SetEventMoveTarget(1702711) else ai:SetEventMoveTarget(1702712) end goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 1, TARGET_SELF, true, -1) elseif ThinkID == 333001 then if fate <= 33 then ai:SetEventMoveTarget(1702720) elseif fate <= 33 then ai:SetEventMoveTarget(1702721) else ai:SetEventMoveTarget(1702722) end goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 1, TARGET_SELF, true, -1) elseif ThinkID == 333002 then if fate <= 14 then ai:SetEventMoveTarget(1702730) elseif fate <= 28 then ai:SetEventMoveTarget(1702731) elseif fate <= 42 then ai:SetEventMoveTarget(1702732) elseif fate <= 56 then ai:SetEventMoveTarget(1702733) elseif fate <= 70 then ai:SetEventMoveTarget(1702734) elseif fate <= 85 then ai:SetEventMoveTarget(1702735) else ai:SetEventMoveTarget(1702736) end goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 1, TARGET_SELF, true, -1) elseif ThinkID == 333003 then if fate <= 20 then ai:SetEventMoveTarget(1702740) elseif fate <= 40 then ai:SetEventMoveTarget(1702741) elseif fate <= 60 then ai:SetEventMoveTarget(1702742) elseif fate <= 80 then ai:SetEventMoveTarget(1702743) else ai:SetEventMoveTarget(1702744) end goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 1, TARGET_SELF, true, -1) else if fate <= 50 then ai:SetEventMoveTarget(1702730) else ai:SetEventMoveTarget(1702731) end goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 1, TARGET_SELF, true, -1) end GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then if ai:IsInsideTargetRegion(TARGET_SELF, 1702760) then ai:SetEventMoveTarget(1702770) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_EVENT, 3, TARGET_SELF, false, -1) elseif ai:IsInsideTargetRegion(TARGET_SELF, 1702761) then ai:SetEventMoveTarget(1702771) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_EVENT, 3, TARGET_SELF, false, -1) elseif ai:IsInsideTargetRegion(TARGET_SELF, 1702762) then ai:SetEventMoveTarget(1702772) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_EVENT, 3, TARGET_SELF, false, -1) else goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 3, TARGET_SELF, false, -1) end GetWellSpace_Odds = 0 else goal:AddSubGoal(GOAL_COMMON_Wait, 5, TARGET_NONE, 0, 0, 0) GetWellSpace_Odds = 0 end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then local Odds_Guard = 0 local Odds_NoAct = 30 local Odds_BackAndSide = 0 local Odds_Back = 20 local Odds_BitWait = 50 local Odds_Backstep = 0 GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep) end return end function Pisaca333000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Pisaca333000Battle_Terminate(ai, goal) return end Att3000_Dist_min = Att3004_Dist_max Att3000_Dist_min = Att3002_Dist_max function Pisaca333000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local eventNo = ai:GetEventRequest(0) local oddsResponse = 30 local bkStepPer = 30 local leftStepPer = 35 local rightStepPer = 35 local safetyDist = 3.5 if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true elseif eventNo == 3 and ai:IsInterupt(INTERUPT_Damaged) then if 10 <= targetDist then local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 0 local Odds_Guard = 0 local AttID = 3004 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) return true elseif 5 <= targetDist then local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 0 local Odds_Guard = 0 local AttID = 3002 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) return true end end return false end return