REGISTER_GOAL(GOAL_basilisk327000_Battle, "basilisk327000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 3.2 local Att3001_Dist_min = 5.2 local Att3001_Dist_max = 8.2 REGISTER_GOAL_NO_UPDATE(GOAL_basilisk327000_Battle, 1) function basilisk327000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) if 15 <= targetDist then actPerArr[1] = 5 actPerArr[2] = 95 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 0 elseif 10.5 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 80 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 0 elseif 7 <= targetDist then actPerArr[1] = 25 actPerArr[2] = 0 actPerArr[3] = 70 actPerArr[4] = 0 actPerArr[5] = 5 elseif 2.5 <= targetDist then actPerArr[1] = 70 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 30 else actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 60 actPerArr[5] = 40 end actFuncArr[1] = REGIST_FUNC(ai, goal, basilisk327000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, basilisk327000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, basilisk327000_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, basilisk327000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, basilisk327000_Act05) local atkAfterFunc = REGIST_FUNC(ai, goal, basilisk327000_ActAfter_AdjustSpace) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end function basilisk327000_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if 18 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 15, TARGET_SELF, true, -1) elseif 15 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 13, TARGET_SELF, true, -1) elseif 12 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, true, -1) end goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 2.5, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function basilisk327000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if 18 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 15, TARGET_SELF, true, -1) elseif 15 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 13, TARGET_SELF, true, -1) elseif 12 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, true, -1) elseif 10 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 8.5, TARGET_SELF, true, -1) end goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 8.5, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function basilisk327000_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function basilisk327000_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function basilisk327000_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function basilisk327000_ActAfter_AdjustSpace(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if fate > 10 then if fate <= 20 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1) return true elseif fate2 <= 40 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4) elseif fate2 <= 70 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4) end return true else return false end end function basilisk327000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function basilisk327000Battle_Terminate(ai, goal) return end function basilisk327000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local superStepDist = 4 local superStepPer = 25 local bkStepPer = 40 local leftStepPer = 30 local rightStepPer = 30 if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then return true else local distDamagedStep = 4 local oddsDamagedStep = 15 local bkStepPer = 40 local leftStepPer = 30 local rightStepPer = 30 local safetyDist = 4 if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end end return