REGISTER_GOAL(GOAL_Kagerou_m17_323001_Battle, "Kagerou_m17_323001Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 100 REGISTER_GOAL_NO_UPDATE(GOAL_Kagerou_m17_323001_Battle, 1) function Kagerou_m17_323001Battle_Activate(ai, goal) local role = ai:GetTeamOrder(ORDER_TYPE_Role) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if targetDist <= 25 then goal:AddSubGoal(GOAL_COMMON_Turn, 3, TARGET_ENE_0, 0, 0, 0) if fate <= 33 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None) elseif fate <= 66 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3014, TARGET_ENE_0, DIST_None) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_None) end goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 100, POINT_MOVE_POINT, AI_DIR_TYPE_CENTER, 10, TARGET_SELF, true) else goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 100, POINT_MOVE_POINT, AI_DIR_TYPE_CENTER, 10, TARGET_SELF, true) end return end function Kagerou_m17_323001Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Kagerou_m17_323001Battle_Terminate(ai, goal) return end function Kagerou_m17_323001Battle_Interupt(ai, goal) return false end return