REGISTER_GOAL(GOAL_Funiku320000_Battle, "Funiku320000Battle") REGISTER_GOAL_NO_UPDATE(GOAL_Funiku320000_Battle, 1) function Funiku320000Battle_Activate(ai, goal) local hprate = ai:GetHpRate(TARGET_SELF) local targethprate = ai:GetHpRate(TARGET_ENE_0) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local AtkDist = 1 ai:AddObserveRegion(1, TARGET_SELF, 1002800) if AtkDist <= targetDist then if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(2, 4), TARGET_NONE, 0, 0, 0) else goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 0.8, TARGET_SELF, true, -1) end elseif fate <= 55 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 40) then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3000, TARGET_ENE_0, DIST_Middle) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 40) then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_Middle) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 40) then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, DIST_Middle) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 40) then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3005, TARGET_ENE_0, DIST_Middle) else goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_ENE_0, DIST_Middle) end else goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 1.5, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 0, 15) end return end function Funiku320000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Funiku320000Battle_Terminate(ai, goal) return end function Funiku320000Battle_Interupt(ai, goal) if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsInsideObserve(1) then goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 0.5, TARGET_ENE_0, true, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_ENE_0, 0, 0, 0) return true else return false end end return