REGISTER_GOAL(GOAL_BigSk_Bow291001_Battle, "BigSk_Bow291001Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 0 local Att3006_Dist_min = 0 local Att3006_Dist_max = 2.5 REGISTER_GOAL_NO_UPDATE(GOAL_BigSk_Bow291001_Battle, 1) Att3000_Dist_min = Att3006_Dist_max function BigSk_Bow291001Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) if 12 <= targetDist then actPerArr[1] = 100 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 0 elseif 3 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 100 actPerArr[3] = 0 actPerArr[4] = 0 else actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 70 actPerArr[4] = 30 end actFuncArr[1] = REGIST_FUNC(ai, goal, BigSk_Bow291001_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, BigSk_Bow291001_Act02) local local0 = {Att3006_Dist_max, 0, 3006, DIST_Middle} defFuncParamTbl[3] = local0 actFuncArr[4] = REGIST_FUNC(ai, goal, BigSk_Bow291001_Act04) local0 = {0, 100, 0, 0, 0, 0, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end function BigSk_Bow291001_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function BigSk_Bow291001_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 20, TARGET_ENE_0, true, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function BigSk_Bow291001_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 10, TARGET_SELF, false, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function BigSk_Bow291001Battle_Update(ai, goal) return GOAL_RESULT_Continue end function BigSk_Bow291001Battle_Terminate(ai, goal) return end function BigSk_Bow291001Battle_Interupt(ai, goal) local distDamagedStep = 3 local oddsDamagedStep = 25 local bkStepPer = 40 local leftStepPer = 30 local rightStepPer = 30 local safetyDist = 4 if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end return