REGISTER_GOAL(GOAL_GiantKnight287000_Battle, "GiantKnight287000Battle") local Att3000_Dist_min = 0.6 local Att3000_Dist_max = 2 local Att3002_Dist_min = 2.1 local Att3002_Dist_max = 4.8 local Att3004_Dist_min = 3.8 local Att3004_Dist_max = 7.6 local Att3006_Dist_min = 5.5 local Att3006_Dist_max = 7.1 local Att3008_Dist_min = 2.4 local Att3008_Dist_max = 5.6 local Att3009_Dist_min = -5 local Att3009_Dist_max = 0.6 local Att3010_Dist_min = 0.6 local Att3010_Dist_max = 1.6 local Att3012_Dist_min = 0 local Att3012_Dist_max = 2.4 REGISTER_GOAL_NO_UPDATE(GOAL_GiantKnight287000_Battle, 1) function OnIf_287000(ai, goal, codeNo) ai:SetTimer(0, 60) return end function GiantKnight287000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local hprate = ai:GetHpRate(TARGET_SELF) if hprate <= 0.4 and ai:IsFinishTimer(0) == true then if 4.5 <= targetDist then actPerArr[9] = 300 elseif 3 <= targetDist then actPerArr[9] = 100 else actPerArr[9] = 50 end end if ai:IsInsideTargetRegion(TARGET_ENE_0, 1512780) then actPerArr[11] = 100 elseif 12 <= targetDist then actPerArr[1] = 5 actPerArr[2] = 5 actPerArr[3] = 30 actPerArr[4] = 30 actPerArr[5] = 30 actPerArr[6] = 0 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[10] = 0 elseif 8 <= targetDist then actPerArr[1] = 15 actPerArr[2] = 15 actPerArr[3] = 25 actPerArr[4] = 25 actPerArr[5] = 20 actPerArr[6] = 0 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[10] = 0 elseif 5 <= targetDist then actPerArr[1] = 30 actPerArr[2] = 30 actPerArr[3] = 10 actPerArr[4] = 10 actPerArr[5] = 10 actPerArr[6] = 0 actPerArr[7] = 10 actPerArr[8] = 0 actPerArr[10] = 0 elseif 1.5 <= targetDist then actPerArr[1] = 25 actPerArr[2] = 20 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 0 actPerArr[6] = 0 actPerArr[7] = 30 actPerArr[8] = 15 actPerArr[10] = 10 else actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 0 actPerArr[6] = 35 actPerArr[7] = 0 actPerArr[8] = 35 actPerArr[10] = 30 end actFuncArr[1] = REGIST_FUNC(ai, goal, GiantKnight287000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, GiantKnight287000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, GiantKnight287000_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, GiantKnight287000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, GiantKnight287000_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, GiantKnight287000_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, GiantKnight287000_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, GiantKnight287000_Act08) actFuncArr[9] = REGIST_FUNC(ai, goal, GiantKnight287000_Act09) actFuncArr[10] = REGIST_FUNC(ai, goal, GiantKnight287000_Act10) actFuncArr[11] = REGIST_FUNC(ai, goal, GiantKnight287000_Act11) local atkAfterFunc = REGIST_FUNC(ai, goal, GiantKnight287000_ActAfter_AdjustSpace) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3000_Dist_max function GiantKnight287000_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 8 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 15, 15) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 15, 15) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 15, 15) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3002_Dist_max function GiantKnight287000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 8 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 9, 18) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 9, 18) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 9, 18) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3004_Dist_max function GiantKnight287000_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 8 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 15, 15) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 15, 15) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, DIST_Middle, 15, 15) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3006_Dist_max function GiantKnight287000_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 8 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 15, 15) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3006, TARGET_ENE_0, DIST_Middle, 15, 15) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, DIST_Middle, 15, 15) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3008_Dist_max function GiantKnight287000_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3008_Dist_max local DashDist = Att3008_Dist_max + 8 local Odds_Guard = 0 local AttID = 3008 local AttDist = DIST_Middle Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_Middle, 15, 15) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3009_Dist_max function GiantKnight287000_Act06(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3009_Dist_max local DashDist = Att3009_Dist_max + 8 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_Middle, 10, 10) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3010_Dist_max function GiantKnight287000_Act07(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3010_Dist_max local DashDist = Att3010_Dist_max + 8 local Odds_Guard = 0 local AttID = 3017 local AttDist = DIST_Middle Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3010, TARGET_ENE_0, DIST_Middle, 7, 15) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function GiantKnight287000_Act08(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 6) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function GiantKnight287000_Act09(ai, goal, paramTbl) local fate = ai:GetRandam_Int(1, 100) if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 4.5, TARGET_ENE_0, true, -1) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3011, TARGET_ENE_0, DIST_None) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 6) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3011, TARGET_ENE_0, DIST_None) end goal:AddSubGoal(GOAL_COMMON_If, 15, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3012_Dist_max function GiantKnight287000_Act10(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3012_Dist_max local DashDist = Att3012_Dist_max + 8 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3012, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function GiantKnight287000_Act11(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 1, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF) goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function GiantKnight287000_ActAfter_AdjustSpace(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if fate > 65 then if fate <= 75 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 5, TARGET_ENE_0, true, -1) goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 35), true, true, -1) return true elseif fate <= 85 then if fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end return true else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) return true end else return false end end function GiantKnight287000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function GiantKnight287000Battle_Terminate(ai, goal) return end Att3000_Dist_min = Att3004_Dist_max function GiantKnight287000Battle_Interupt(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local distDamagedStep = 3 local oddsDamagedStep = 25 local bkStepPer = 40 local leftStepPer = 30 local rightStepPer = 30 local safetyDist = 5 if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true end local distUseItem_Act = 8 local oddsUseItem_Act = 20 local targetDist = ai:GetDist(TARGET_ENE_0) if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then if 4 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) elseif 2.5 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) elseif 1 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0) end return true end local distResNear = 2.4 local distResFar = 25 local oddsResNear = 20 local oddsResFar = 25 local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar) if ResBehavID == 1 then if 1 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0) end return true elseif ResBehavID == 2 then if 5.2 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3004_Dist_max, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) return true end goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) else return false end end return