REGISTER_GOAL(GOAL_HusiPhalanx283001_Battle, "HusiPhalanx283001Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 2.6 local Att3002_Dist_min = 0 local Att3002_Dist_max = 11 local Att3003_Dist_min = 0 local Att3003_Dist_max = 2.1 REGISTER_GOAL_NO_UPDATE(GOAL_HusiPhalanx283001_Battle, 1) Att3000_Dist_min = Att3002_Dist_min Att3000_Dist_min = Att3002_Dist_max Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3003_Dist_max function HusiPhalanx283001Battle_Activate(ai, goal) ai:AddObserveRegion(0, TARGET_SELF, 1102400) ai:AddObserveRegion(1, TARGET_SELF, 1102401) ai:AddObserveRegion(2, TARGET_SELF, 1102402) ai:AddObserveRegion(3, TARGET_SELF, 1102403) ai:AddObserveRegion(4, TARGET_SELF, 1102404) local targetDist = ai:GetDist(TARGET_ENE_0) local eventNo = ai:GetEventRequest() local role = ai:GetTeamOrder(ORDER_TYPE_Role) local waitTime = ai:GetRandam_Float(0.5, 2) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if ai:IsFinishTimer(0) == true then ai:SetTimer(0, 9999) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0, 1), TARGET_ENE_0, 0, 0, 0) end if role == ROLE_TYPE_Attack then if 6 <= targetDist then if fate <= 45 then local LeaveDist = Att3002_Dist_min local AppDist = Att3002_Dist_max local DashDist = -1 local Odds_Guard = 0 Approach_or_Leave_Act(ai, goal, LeaveDist, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_None, 0) elseif fate <= 55 then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, -1) HusiPhalanx283001Battle_TukiCombo(ai, goal) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0) elseif fate <= 65 then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0) else goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0) end elseif fate <= 35 then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, -1) HusiPhalanx283001Battle_TukiCombo(ai, goal) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0) elseif fate <= 65 then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0) else goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0) end elseif role == ROLE_TYPE_Torimaki then if fate <= 10 then local LeaveDist = 7 local AppDist = 9 local DashDist = -1 local Odds_Guard = 0 Approach_or_Leave_Act(ai, goal, LeaveDist, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0) else goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0) end elseif fate <= 5 then local LeaveDist = 9 local AppDist = 11 local DashDist = -1 local Odds_Guard = 0 Approach_or_Leave_Act(ai, goal, LeaveDist, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0) else goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0) end return end function HusiPhalanx283001Battle_TukiCombo(ai, goal) local fate2 = ai:GetRandam_Int(1, 100) if fate2 <= 40 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 3, 1) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 3, 1) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 3, 3001, TARGET_ENE_0, DIST_Middle, 0) end return end function HusiPhalanx283001Battle_Update(ai, goal) return GOAL_RESULT_Continue end function HusiPhalanx283001Battle_Terminate(ai, goal) return end function HusiPhalanx283001Battle_Interupt(ai, goal) if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and (not not ai:IsInsideObserve(0) or not not ai:IsInsideObserve(1) or not not ai:IsInsideObserve(2) or not not ai:IsInsideObserve(3) or ai:IsInsideObserve(4)) then goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 1, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_ENE_0, 0, 0, 0) return true else return false end end return