REGISTER_GOAL(GOAL_Heroine273000_Battle, "Heroine273000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 3.1 local Att3001_Dist_min = 0 local Att3001_Dist_max = 1.3 local Att3002_Dist_min = 0 local Att3002_Dist_max = 3.9 local Att3003_Dist_min = 0 local Att3003_Dist_max = 1.8 local Att3004_Dist_min = 4.7 local Att3004_Dist_max = 5.7 local Att3005_Dist_min = 4.3 local Att3005_Dist_max = 5.3 local Att3006_Dist_min = -0.2 local Att3006_Dist_max = 0.8 REGISTER_GOAL_NO_UPDATE(GOAL_Heroine273000_Battle, 1) function Heroine273000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistYSigned(TARGET_ENE_0) local eventNo = ai:GetEventRequest() local hprate = ai:GetHpRate(TARGET_SELF) local flag = ai:GetNumber(0) ai:AddObserveRegion(2, TARGET_ENE_0, 1102700) ai:AddObserveRegion(3, TARGET_ENE_0, 1102701) ai:AddObserveRegion(4, TARGET_ENE_0, 1102702) ai:AddObserveRegion(5, TARGET_ENE_0, 1102703) ai:AddObserveRegion(6, TARGET_ENE_0, 1102704) ai:AddObserveRegion(7, TARGET_ENE_0, 1102705) ai:AddObserveRegion(8, TARGET_ENE_0, 1102706) ai:AddObserveRegion(9, TARGET_ENE_0, 1102707) ai:AddObserveRegion(10, TARGET_ENE_0, 1102708) local Bliz = 0 if ai:IsFinishTimer(0) == true then Bliz = 1 end if flag == 0 then actPerArr[7] = 100 elseif targetDistY < -2 then actPerArr[8] = 100 elseif not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102700) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102701) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102702) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102703) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102704) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102705) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102706) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1102707) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1102708) then actPerArr[8] = 100 elseif ai:HasSpecialEffectId(TARGET_SELF, 5162) then if 3.6 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 50 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 50 actPerArr[6] = 0 elseif 0.8 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 30 actPerArr[3] = 0 actPerArr[4] = 40 actPerArr[5] = 30 actPerArr[6] = 0 else actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 35 actPerArr[5] = 0 actPerArr[6] = 65 end elseif 4.4 <= targetDist then actPerArr[1] = 30 actPerArr[2] = 20 actPerArr[3] = 30 actPerArr[4] = 0 actPerArr[5] = 20 actPerArr[6] = 0 elseif 4 <= targetDist then actPerArr[1] = 10 actPerArr[2] = 25 actPerArr[3] = 40 actPerArr[4] = 0 actPerArr[5] = 25 actPerArr[6] = 0 elseif 3.6 <= targetDist then actPerArr[1] = 10 actPerArr[2] = 30 actPerArr[3] = 10 actPerArr[4] = 0 actPerArr[5] = 30 actPerArr[6] = 0 actPerArr[7] = 20 * Bliz elseif 0.8 <= targetDist then actPerArr[1] = 5 actPerArr[2] = 35 actPerArr[3] = 5 actPerArr[4] = 0 actPerArr[5] = 35 actPerArr[6] = 0 actPerArr[7] = 10 * Bliz else actPerArr[1] = 5 actPerArr[2] = 25 actPerArr[3] = 5 actPerArr[4] = 0 actPerArr[5] = 30 actPerArr[6] = 25 actPerArr[7] = 10 * Bliz end actFuncArr[1] = REGIST_FUNC(ai, goal, Heroine273000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, Heroine273000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, Heroine273000_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, Heroine273000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, Heroine273000_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, Heroine273000_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, Heroine273000_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, Heroine273000_Act08) local local0 = {0, 70, 0, 30, 0, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3004_Dist_max function Heroine273000_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local DashDist = Att3004_Dist_max + 100 local AppDist = Att3004_Dist_max local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 3, 30) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3000_Dist_max function Heroine273000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local DashDist = Att3000_Dist_max + 100 local AppDist = Att3000_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(30, 60) Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 20 then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3000, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 15, 3001, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3005_Dist_max function Heroine273000_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local DashDist = Att3005_Dist_max + 100 local AppDist = Att3005_Dist_max local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 15, 3005, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3005_Dist_max function Heroine273000_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local DashDist = Att3005_Dist_max + 0 local AppDist = Att3005_Dist_max local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 3.6, TARGET_ENE_0, true, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3002_Dist_max function Heroine273000_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local DashDist = Att3002_Dist_max + 100 local AppDist = Att3002_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(30, 60) Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3002, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 15, 3002, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 15, 3003, TARGET_ENE_0, DIST_Near, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3006_Dist_max function Heroine273000_Act06(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local DashDist = Att3006_Dist_max + 100 local AppDist = Att3006_Dist_max local Odds_Guard = 0 goal:AddSubGoal(GOAL_COMMON_Attack, 15, 3006, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function Heroine273000_Act07(ai, goal, paramTbl) local flag = ai:GetNumber(0) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 15, 3007, TARGET_ENE_0, DIST_Middle, 0, -1) ai:SetNumber(0, 1) ai:SetTimer(0, 60) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Heroine273000_Act08(ai, goal, paramTbl) if ai:IsInsideTargetRegion(TARGET_SELF, 1102760) then ai:SetEventMoveTarget(1102750) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0) elseif ai:IsInsideTargetRegion(TARGET_SELF, 1102761) then ai:SetEventMoveTarget(1102751) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0) else ai:SetEventMoveTarget(1102752) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Heroine273000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Heroine273000Battle_Terminate(ai, goal) return end function Heroine273000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local flag = ai:GetNumber(0) if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsFinishTimer(2) == true then if ai:IsInsideTargetRegion(TARGET_SELF, 1102760) then goal:ClearSubGoal() ai:SetTimer(2, 1) ai:SetEventMoveTarget(1102750) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0) return true elseif ai:IsInsideTargetRegion(TARGET_SELF, 1102761) then goal:ClearSubGoal() ai:SetTimer(2, 1) ai:SetEventMoveTarget(1102751) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0) return true else goal:ClearSubGoal() ai:SetTimer(2, 1) ai:SetEventMoveTarget(1102752) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0, TARGET_ENE_0, True, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0) return true end elseif ai:IsInterupt(INTERUPT_Damaged) and ai:IsFinishTimer(0) == true then if fate <= 10 and not ai:HasSpecialEffectId(TARGET_SELF, 5162) then goal:AddSubGoal(GOAL_COMMON_Attack, 15, 3007, TARGET_ENE_0, DIST_Middle, 0) end return true end local distGuardBreak_Act = 3.6 local oddsGuardBreak_Act = 40 local targetDist = ai:GetDist(TARGET_ENE_0) if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) end local distUseItem_Act = 3.6 local oddsUseItem_Act = 15 local targetDist = ai:GetDist(TARGET_ENE_0) if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) end return false end return