REGISTER_GOAL(GOAL_HusiFight_FireBom254002_Battle, "HusiFight_FireBom254002Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 1.6 local Att3003_Dist_min = 0 local Att3003_Dist_max = 1.9 local Att3005_Dist_min = 2.5 local Att3005_Dist_max = 3.8 local Att3006_Dist_min = 3.5 local Att3006_Dist_max = 5.5 local Att3007_Dist_min = 5 local Att3007_Dist_max = 7.5 local Att3008_Dist_min = 2 local Att3008_Dist_max = 5.7 REGISTER_GOAL_NO_UPDATE(GOAL_HusiFight_FireBom254002_Battle, 1) Att3000_Dist_min = Att3000_Dist_max function HusiFight_FireBom254002Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistYSigned(TARGET_ENE_0) local eventNo = ai:GetEventRequest(3) local absDistY = math.abs(targetDistY) if eventNo == 1 then actPerArr[8] = 100 elseif 5 <= targetDist and targetDistY < -3 then actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[5] = 0 actPerArr[6] = 100 actPerArr[7] = 0 elseif 8 <= targetDist then actPerArr[2] = 3 actPerArr[3] = 3 actPerArr[5] = 91 actPerArr[6] = 0 actPerArr[7] = 3 elseif 4 <= targetDist then actPerArr[2] = 10 actPerArr[3] = 5 actPerArr[5] = 80 actPerArr[6] = 0 actPerArr[7] = 5 elseif 2.5 <= targetDist then actPerArr[2] = 10 actPerArr[3] = 10 actPerArr[5] = 75 actPerArr[6] = 0 actPerArr[7] = 5 else actPerArr[2] = 40 actPerArr[3] = 40 actPerArr[5] = 20 actPerArr[6] = 0 actPerArr[7] = 0 end local local0 = {} local local1, local2, local3, local4 = nil local0[1] = Att3000_Dist_max local0[2] = 0 local0[3] = 5 local0[4] = 15 local0[5] = local1 local0[6] = local2 local0[7] = local3 local0[8] = local4 defFuncParamTbl[2] = local0 actFuncArr[3] = REGIST_FUNC(ai, goal, HusiFight_FireBom254002_Act03) actFuncArr[5] = REGIST_FUNC(ai, goal, HusiFight_FireBom254002_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, HusiFight_FireBom254002_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, HusiFight_FireBom254002_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, HusiFight_FireBom254002_Act08) local0 = {0, 70, 0, 0, 0, 15, 15} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3003_Dist_max function HusiFight_FireBom254002_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 60 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3008_Dist_max Att3000_Dist_min = Att3008_Dist_min function HusiFight_FireBom254002_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if Att3008_Dist_max <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3008_Dist_max, TARGET_SELF, true, -1) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, Att3008_Dist_min, TARGET_ENE_0, true, -1) end goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_ENE_0, 0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function HusiFight_FireBom254002_Act06(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_ENE_0, 0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3007_Dist_min Att3000_Dist_min = Att3007_Dist_max Att3000_Dist_min = Att3006_Dist_min Att3000_Dist_min = Att3006_Dist_max Att3000_Dist_min = Att3005_Dist_max function HusiFight_FireBom254002_Act07(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if Att3007_Dist_min <= targetDist and fate <= 20 then local AppDist = Att3007_Dist_max local DashDist = Att3007_Dist_max + 2 local Odds_Guard = 0 local AttID = 3007 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) elseif Att3006_Dist_min <= targetDist and fate2 <= 50 then local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 2 local Odds_Guard = 0 local AttID = 3006 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) else local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 2 local Odds_Guard = 0 local AttID = 3005 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end function HusiFight_FireBom254002_Act08(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) ai:SetEventMoveTarget(1022711) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 0.8, TARGET_SELF, True, -1) goal:AddSubGoal(GOAL_COMMON_If, 10, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3008_Dist_max function OnIf_254002(ai, goal, codeNo) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) if codeNo == 0 then if Att3008_Dist_max + 3 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_ENE_0, 0, 0, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_ENE_0, 0, 0, 0) goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0) end end return end function HusiFight_FireBom254002Battle_Update(ai, goal) return GOAL_RESULT_Continue end function HusiFight_FireBom254002Battle_Terminate(ai, goal) return end function HusiFight_FireBom254002Battle_Interupt(ai, goal) if ai:IsLadderAct(TARGET_SELF) then return false else local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local superStepDist = 3 local superStepPer = 15 local bkStepPer = 40 local leftStepPer = 30 local rightStepPer = 30 if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then return true else local distDamagedStep = 3 local oddsDamagedStep = 15 local bkStepPer = 40 local leftStepPer = 30 local rightStepPer = 30 local safetyDist = 4 if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else local distMissSwing_Int = 5.7 local oddsMissSwing_Int = 30 if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then if targetDist <= 1.9 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_None, 0) end return true else local distResNear = 5.7 local distResFar = 15 local oddsResNear = 0 local oddsResFar = 15 local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar) if ResBehavID == 1 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910) return true elseif ResBehavID == 2 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4) end return true else local oddsResponse = 20 local bkStepPer = 40 local leftStepPer = 30 local rightStepPer = 30 local safetyDist = 3.5 if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end end end end end end return