REGISTER_GOAL(GOAL_Husi250004_Battle, "Husi250004Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 1.7 local Att3003_Dist_min = 0 local Att3003_Dist_max = 1.8 local Att3004_Dist_min = 2.5 local Att3004_Dist_max = 4 local Att3005_Dist_min = 4 local Att3005_Dist_max = 6 local Att3006_Dist_min = 6 local Att3006_Dist_max = 7.5 local Att3008_Dist_min = 0 local Att3008_Dist_max = 1 REGISTER_GOAL_NO_UPDATE(GOAL_Husi250004_Battle, 1) function Husi250004Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) if 8 <= targetDist then actPerArr[1] = 100 elseif 4 <= targetDist then actPerArr[1] = 80 actPerArr[2] = 20 elseif 2.5 <= targetDist then actPerArr[1] = 60 actPerArr[2] = 30 actPerArr[3] = 10 else actPerArr[1] = 20 actPerArr[2] = 10 actPerArr[3] = 70 end actFuncArr[1] = REGIST_FUNC(ai, goal, Husi250004_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, Husi250004_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, Husi250004_Act03) local local0 = {0, 60, 10, 10, 20, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end function Husi250004_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1, 3), TARGET_ENE_0, 0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Husi250004_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(1, 3), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Husi250004_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(1, 3), TARGET_ENE_0, 5, TARGET_ENE_0, true, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Husi250004Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Husi250004Battle_Terminate(ai, goal) return end function Husi250004Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) return false end return