REGISTER_GOAL(GOAL_Kyochojin231000_Battle, "Kyochojin231000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 3.3 local Att3003_Dist_min = 5.4 local Att3003_Dist_max = 8 local Att3005_Dist_min = 0 local Att3005_Dist_max = 5.1 local Att3006_Dist_min = 0 local Att3006_Dist_max = 23 REGISTER_GOAL_NO_UPDATE(GOAL_Kyochojin231000_Battle, 1) function OnIf_231000(ai, goal, codeNo) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local eventNo = ai:GetEventRequest(0) if codeNo == 1 then ai:SetEventMoveTarget(1102714) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3014, POINT_EVENT, DIST_Middle, 0) elseif codeNo == 2 then ai:SetEventMoveTarget(1102715) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3015, POINT_EVENT, DIST_Middle, 0) elseif codeNo == 3 then ai:SetEventMoveTarget(1102711) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3016, POINT_EVENT, DIST_Middle, 0) elseif codeNo == 4 then ai:SetEventMoveTarget(1102710) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3017, POINT_EVENT, DIST_Middle, 0) elseif codeNo == 5 then ai:SetEventMoveTarget(1102713) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3018, POINT_EVENT, DIST_Middle, 0) elseif codeNo == 6 then ai:SetEventMoveTarget(1102712) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3019, POINT_EVENT, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0) end return end Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3003_Dist_max Att3000_Dist_min = Att3005_Dist_max Att3000_Dist_min = Att3006_Dist_max function Kyochojin231000Battle_Activate(ai, goal) local role = ai:GetTeamOrder(ORDER_TYPE_Role) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local eventNo = ai:GetEventRequest(0) local GetWellSpace_Odds = 0 ai:AddObserveRegion(0, TARGET_SELF, 1102020) ai:AddObserveRegion(1, TARGET_SELF, 1102030) ai:AddObserveRegion(2, TARGET_SELF, 1102040) ai:AddObserveRegion(3, TARGET_SELF, 1102050) ai:AddObserveRegion(4, TARGET_ENE_0, 1102020) ai:AddObserveRegion(5, TARGET_ENE_0, 1102030) ai:AddObserveRegion(6, TARGET_ENE_0, 1102040) ai:AddObserveRegion(7, TARGET_ENE_0, 1102050) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 if eventNo == 1 then ai:SetEventMoveTarget(1102710) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_If, 30, 1) elseif eventNo == 2 then ai:SetEventMoveTarget(1102712) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_If, 30, 2) elseif eventNo == 3 then ai:SetEventMoveTarget(1102710) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_If, 30, 3) elseif eventNo == 4 then ai:SetEventMoveTarget(1102711) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_If, 30, 4) elseif eventNo == 5 then ai:SetEventMoveTarget(1102712) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_If, 30, 5) elseif eventNo == 6 then ai:SetEventMoveTarget(1102713) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_If, 30, 6) elseif 10 <= targetDist then Act01Per = 50 Act02Per = 50 Act03Per = 0 Act04Per = 0 elseif 5.4 <= targetDist then Act01Per = 20 Act02Per = 40 Act03Per = 40 Act04Per = 0 else Act01Per = 50 Act02Per = 0 Act03Per = 50 Act04Per = 0 end local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer) local role = ai:GetTeamOrder(ORDER_TYPE_Role) local Odds_Guard = 0 if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then Torimaki_Act(ai, goal, Odds_Guard) elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then Kankyaku_Act(ai, goal, Odds_Guard) else local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per) if fateAct <= Act01Per then local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 10 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) elseif fate <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per then local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 25 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per then local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 2 local Odds_Guard = 0 local AttID = 3005 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 2 local Odds_Guard = 0 local AttID = 3006 local AttDist = DIST_None Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 0 else ai:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_NONE, 0, 0, 0) end end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then local Odds_Guard = 0 local Odds_NoAct = 40 local Odds_BackAndSide = 10 local Odds_Back = 10 local Odds_BitWait = 0 local Odds_Backstep = 40 GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep) end return end function Kyochojin231000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Kyochojin231000Battle_Terminate(ai, goal) return end Att3000_Dist_min = Att3000_Dist_max function Kyochojin231000Battle_Interupt(ai, goal) local superStepDist = 4 local superStepPer = 15 local bkStepPer = 30 local leftStepPer = 35 local rightStepPer = 35 if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then return true else local distDamagedStep = 4 local oddsDamagedStep = 25 local bkStepPer = 30 local leftStepPer = 35 local rightStepPer = 35 local safetyDist = 4 if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else local distGuardBreak_Act = 8 local oddsGuardBreak_Act = 30 local targetDist = ai:GetDist(TARGET_ENE_0) if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then if 5.4 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) end return true else local distMissSwing_Int = 8 local oddsMissSwing_Int = 40 if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then if targetDist <= 5.4 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) end return true else local distUseItem_Act = 8 local oddsUseItem_Act = 15 local targetDist = ai:GetDist(TARGET_ENE_0) if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then if 5.4 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) end return true else local distResNear = 8 local distResFar = 20 local oddsResNear = 0 local oddsResFar = 40 local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar) if ResBehavID == 1 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) return true elseif ResBehavID == 2 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4) end return true else local oddsResponse = 15 local bkStepPer = 30 local leftStepPer = 35 local rightStepPer = 35 local safetyDist = 4 if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end end end end end end end return