REGISTER_GOAL(GOAL_Kinoko227000_Battle, "Kinoko227000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 2.5 local Att3002_Dist_min = 0 local Att3002_Dist_max = 3.2 REGISTER_GOAL_NO_UPDATE(GOAL_Kinoko227000_Battle, 1) Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3002_Dist_max function Kinoko227000Battle_Activate(ai, goal) local role = ai:GetTeamOrder(ORDER_TYPE_Role) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local GetWellSpace_Odds = 0 local Act01Per = 0 local Act02Per = 0 if 8 <= targetDist then Act01Per = 70 Act02Per = 30 else Act01Per = 60 Act02Per = 40 end local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer) local role = ai:GetTeamOrder(ORDER_TYPE_Role) local Guard = 0 if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then Torimaki_Act(ai, goal, Odds_Guard) elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then Kankyaku_Act(ai, goal, Odds_Guard) else local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per) if fateAct <= Act01Per then local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) elseif fate <= 90 then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 else local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 2 local Odds_Guard = 0 local AttID = 3002 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 end end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then local Odds_Guard = 0 local Odds_NoAct = 70 local Odds_BackAndSide = 0 local Odds_Back = 10 local Odds_BitWait = 20 local Odds_Backstep = 0 GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep) end return end function Kinoko227000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Kinoko227000Battle_Terminate(ai, goal) return end Att3000_Dist_min = Att3002_Dist_max function Kinoko227000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local guardBreakConutDist = 2.9 local guardBreakConutPer = 50 if FindGuardBreak_Act(ai, goal, guardBreakConutDist, guardBreakConutPer) then local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 2 local Odds_Guard = 0 local AttID = 3002 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) return true else return false end end return