REGISTER_GOAL(GOAL_Hammer_m10_225000_Battle, "Hammer_m10_225000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 3 local Att3001_Dist_min = 0 local Att3001_Dist_max = 2 local Att3002_Dist_min = 0 local Att3002_Dist_max = 4 local Att3003_Dist_min = 0 local Att3003_Dist_max = 2.9 local Att3004_Dist_min = 6.5 local Att3004_Dist_max = 8.5 local Att3005_Dist_min = 0 local Att3005_Dist_max = 3 local Att3006_Dist_min = -1.4 local Att3006_Dist_max = 1.1 REGISTER_GOAL_NO_UPDATE(GOAL_Hammer_m10_225000_Battle, 1) function OnIf_225000(ai, goal, codeNo) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if codeNo == 0 then ai:SetEventMoveTarget(1012745) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 5, 0, 0) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 26, 3009, POINT_EVENT, DIST_None, 5, 5) elseif codeNo == 1 then ai:SetEventMoveTarget(1012744) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 5, 0, 0) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3008, POINT_EVENT, DIST_None, 5, 5) elseif codeNo == 2 then ai:SetEventMoveTarget(1012745) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 5, 0, 0) end return end function Hammer_m10_225000Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 local Act08Per = 0 local Act09Per = 0 local Act10Per = 0 local Act11Per = 0 local Act12Per = 0 local GetWellSpace_Odds = 100 ai:AddObserveRegion(0, TARGET_SELF, 1012740) ai:AddObserveRegion(1, TARGET_SELF, 1012741) ai:AddObserveRegion(2, TARGET_ENE_0, 1012742) ai:AddObserveRegion(3, TARGET_ENE_0, 1012743) ai:AddObserveRegion(4, TARGET_SELF, 1012742) ai:AddObserveRegion(5, TARGET_SELF, 1012743) if 15 <= targetDist then Act01Per = 0 Act02Per = 0 Act03Per = 25 Act04Per = 75 Act05Per = 0 Act06Per = 0 elseif 7 <= targetDist then Act01Per = 0 Act02Per = 0 Act03Per = 40 Act04Per = 60 Act05Per = 0 Act06Per = 0 elseif 3 <= targetDist then Act01Per = 20 Act02Per = 15 Act03Per = 35 Act04Per = 0 Act05Per = 15 Act06Per = 15 else Act01Per = 20 Act02Per = 20 Act03Per = 20 Act04Per = 0 Act05Per = 20 Act06Per = 20 end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per) local flag = ai:GetNumber(0) if ai:IsInsideTargetRegion(TARGET_ENE_0, 1012743) and ai:IsInsideTargetRegion(TARGET_SELF, 1012742) and flag == 0 then Hammer_m10_225000_Act09(ai, goal) ai:SetNumber(0, 1) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1012742) and ai:IsInsideTargetRegion(TARGET_SELF, 1012743) then Hammer_m10_225000_Act07(ai, goal) ai:SetNumber(0, 0) ai:SetNumber(1, 0) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1012743) and flag == 1 and ai:GetNumber(1) <= 2 then Hammer_m10_225000_Act10(ai, goal) local StateNo = ai:GetNumber(1) ai:SetNumber(1, StateNo + 1) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1012742) and flag == 1 then Hammer_m10_225000_Act11(ai, goal) ai:SetNumber(0, 0) ai:SetNumber(1, 0) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1012743) and flag == 1 and ai:GetNumber(1) == 3 then Hammer_m10_225000_Act08(ai, goal) ai:SetNumber(0, 0) ai:SetNumber(1, 0) elseif fateAct <= Act01Per then Hammer_m10_225000_Act01(ai, goal) elseif fateAct <= Act01Per + Act02Per then Hammer_m10_225000_Act02(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per then Hammer_m10_225000_Act03(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then Hammer_m10_225000_Act04(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then Hammer_m10_225000_Act05(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then Hammer_m10_225000_Act06(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then Hammer_m10_225000_Act07(ai, goal) else Hammer_m10_225000_Act08(ai, goal) end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then Hammer_m10_225000_GetWellSpace_Act(ai, goal) end return end Att3000_Dist_min = Att3000_Dist_max function Hammer_m10_225000_Act01(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, -1, 17, 10, 10) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3001_Dist_max function Hammer_m10_225000_Act02(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 22, 10, 10) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3002_Dist_max Att3000_Dist_min = Att3003_Dist_max function Hammer_m10_225000_Act03(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if fate <= 50 then local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 <= 80 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 10, 10) end else local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 <= 80 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 10, 10) end end GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3004_Dist_max function Hammer_m10_225000_Act04(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, -1, 27, 10, 10) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3005_Dist_max function Hammer_m10_225000_Act05(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, -1, 14, 10, 10) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3006_Dist_max function Hammer_m10_225000_Act06(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, -1, 23, 10, 10) GetWellSpace_Odds = 100 return end function Hammer_m10_225000_Act07(ai, goal) ai:SetEventMoveTarget(1012740) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0.8, TARGET_SELF, True, -1) goal:AddSubGoal(GOAL_COMMON_If, 10, 1) GetWellSpace_Odds = 0 return end function Hammer_m10_225000_Act08(ai, goal) ai:SetEventMoveTarget(1012741) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, POINT_EVENT, 0.7, TARGET_SELF, True, -1) goal:AddSubGoal(GOAL_COMMON_If, 26, 0) GetWellSpace_Odds = 0 return end function Hammer_m10_225000_Act09(ai, goal) ai:SetEventMoveTarget(1012741) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 30, POINT_EVENT, 0.1, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_If, 26, 2) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3010, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return end function Hammer_m10_225000_Act10(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3011, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return end function Hammer_m10_225000_Act11(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3012, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return end function Hamme_m10_r225000_Act12(ai, goal) ai:SetEventMoveTarget(1012741) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 30, POINT_EVENT, 0.1, TARGET_SELF, false, -1) GetWellSpace_Odds = 0 return end function Hammer_m10_225000_GetWellSpace_Act(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if fate > 30 then if fate <= 85 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 6) return true elseif fate <= 90 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1) return true else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1) return true end else return false end end function Hammer_m10_225000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Hammer_m10_225000Battle_Terminate(ai, goal) return end function Hammer_m10_225000Battle_Interupt(ai, goal) return false end return