REGISTER_GOAL(GOAL_Inunezumi120000_Battle, "Inunezumi120000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 1.2 local Att3001_Dist_min = 0 local Att3001_Dist_max = 1.4 local Att3002_Dist_min = 1 local Att3002_Dist_max = 3.2 local Att3003_Dist_min = 0 local Att3003_Dist_max = 1.2 REGISTER_GOAL_NO_UPDATE(GOAL_Inunezumi120000_Battle, 1) Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3001_Dist_max Att3000_Dist_min = Att3002_Dist_max Att3000_Dist_min = Att3003_Dist_max function Inunezumi120000Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local GetWellSpace_Odds = 0 local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 if 5 <= targetDist then Act01Per = 15 Act02Per = 15 Act03Per = 55 Act04Per = 15 elseif 1 <= targetDist then Act01Per = 25 Act02Per = 25 Act03Per = 25 Act04Per = 25 else Act01Per = 35 Act02Per = 35 Act03Per = 0 Act04Per = 30 end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per) if fateAct <= Act01Per then local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 1.5 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Near, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Near, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Near, 0) end GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per then local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 1.5 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Near, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3001, TARGET_ENE_0, DIST_Near, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3000, TARGET_ENE_0, DIST_Near, 0) end GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per then local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 1.5 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Near, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Near, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3000, TARGET_ENE_0, DIST_Near, 0) end GetWellSpace_Odds = 100 else local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 1.5 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Near, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Near, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3000, TARGET_ENE_0, DIST_Near, 0) end GetWellSpace_Odds = 100 end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds and fate2 > 35 then if fate2 <= 80 then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.8, 1.4), TARGET_ENE_0, 0, 0, 0) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 2, TARGET_ENE_0, true, -1) end end return end function Inunezumi120000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Inunezumi120000Battle_Terminate(ai, goal) return end function Inunezumi120000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local superStepDist = 4 local superStepPer = 15 local bkStepPer = 100 local leftStepPer = 0 local rightStepPer = 0 local safetyDist = 3.5 if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else local oddsResponse = 20 local bkStepPer = 100 local leftStepPer = 0 local rightStepPer = 0 local safetyDist = 3.5 if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end end return