REGISTER_GOAL(GOAL_TempleKnight6550_Battle, "TempleKnight6550Battle") local NormalR_min = 0 local NormalR_max = 2.5 local LargeR_min = 0 local LargeR_max = 2.5 local Whand_jyaku_min = 0 local Whand_jyaku_max = 2 local Whand_kyou_min = 0 local Whand_kyou_max = 2 local Backstep_Atk_min = 0 local Backstep_Atk_max = 1.5 local Backstep_AtkW_min = 0 local Backstep_AtkW_max = 2 local PushR_min = 0 local PushR_max = 1 local Magic_min = 8 local Magic_max = 8 local Magic2_min = 0 local Magic2_max = 2 REGISTER_GOAL_NO_UPDATE(GOAL_TempleKnight6550_Battle, 1) function TempleKnight6550Battle_Activate(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local playerDist = ai:GetDist(TARGET_LOCALPLAYER) local isFindTarget = ai:IsSearchTarget(TARGET_ENE_0) local eventNo = ai:GetEventRequest(0) local myThinkId = ai:GetNpcThinkParamID() local selfmp = ai:GetMp(TARGET_SELF) local PointFrontWall = 0 local MoveArea1 = 0 local MoveArea2 = 0 if myThinkId == 6550 then PointFrontOfWall = 1302997 MoveArea1 = 1302995 MoveArea2 = 1302995 end if eventNo == 10 then ai:SetEventMoveTarget(PointFrontOfWall) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, POINT_EVENT, 3, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, POINT_EVENT, 0.1, TARGET_SELF, true, -1) elseif playerDist <= 0.1 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_LOCALPLAYER, 1, TARGET_LOCALPLAYER, true, -1) elseif fate <= 85 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 1.5, TARGET_LOCALPLAYER, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 25), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_LOCALPLAYER, 0, 0, 0) end elseif playerDist <= 0.4 then if fate <= 20 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_LOCALPLAYER, 1, TARGET_LOCALPLAYER, true, -1) elseif fate <= 30 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 1.5, TARGET_LOCALPLAYER, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 25), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_LOCALPLAYER, 0, 0, 0) end elseif MoveArea1 ~= 0 and not ai:IsInsideTargetRegion(TARGET_LOCALPLAYER, MoveArea1) and not ai:IsInsideTargetRegion(TARGET_LOCALPLAYER, MoveArea2) then if 10 <= targetDist or isFindTarget == false then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_INITIAL, 1, TARGET_SELF, true, 4) goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_SELF, 0, 0, 0) else TempleKnight6550_Battle(ai, goal) end elseif 20 <= playerDist or 10 <= targetDist or isFindTarget == false then local walk = true if 2.2 <= playerDist then walk = false end goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, TARGET_LOCALPLAYER, 1.2, TARGET_SELF, walk, -1) else TempleKnight6550_Battle(ai, goal) end return end function TempleKnight6550_Battle(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local BothHandOff = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local RYOUTE_odds = 1 local KATATE_odds = 1 local MagicValue1 = 1 local Magic1Limit = ai:GetNumber(0) if 5 <= Magic1Limit then MagicValue1 = 0 end local MagicValue2 = 1 local Magic2Limit = ai:GetNumber(1) if 5 <= Magic2Limit then MagicValue2 = 0 end local GuardTaiou = 0 if ai:IsTargetGuard(TARGET_ENE_0) == true then GuardTaiou = 1 end local hprate = ai:GetHpRate(TARGET_SELF) local Kaifuku = 0 if hprate <= 0.5 then Kaifuku = 1 end if 4 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[9] = 60 actPerArr[18] = 1000 * MagicValue1 * Kaifuku actPerArr[20] = 40 elseif 1 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[9] = 60 actPerArr[17] = 20 * GuardTaiou actPerArr[18] = 1000 * MagicValue1 * Kaifuku actPerArr[19] = 25 * MagicValue2 actPerArr[20] = 20 else actPerArr[1] = 20 actPerArr[2] = 20 actPerArr[5] = 20 actPerArr[9] = 20 actPerArr[13] = 10 actPerArr[17] = 20 * GuardTaiou actPerArr[18] = 1000 * MagicValue1 * Kaifuku actPerArr[19] = 20 * MagicValue2 actPerArr[20] = 40 end actFuncArr[1] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act02) actFuncArr[5] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act05) actFuncArr[9] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act09) actFuncArr[13] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act13) actFuncArr[14] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act14) actFuncArr[17] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act17) actFuncArr[18] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act18) actFuncArr[19] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act19) actFuncArr[20] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act20) local atkAfterFunc = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_ActAfter_AdjustSpace, atkAfterOddsTbl) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end NormalR_min = NormalR_max function TempleKnight_Enemy6551_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) NPC_KATATE_Switch(ai, goal) CommonNPC_ChangeWepR1(ai, goal) local AppDist = NormalR_max local DashDist = NormalR_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = LargeR_max function TempleKnight_Enemy6551_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) NPC_KATATE_Switch(ai, goal) CommonNPC_ChangeWepR1(ai, goal) local AppDist = LargeR_max local DashDist = LargeR_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) GetWellSpace_Odds = 100 else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 100 end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Backstep_Atk_max function TempleKnight_Enemy6551_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) NPC_KATATE_Switch(ai, goal) CommonNPC_ChangeWepR1(ai, goal) local AppDist = Backstep_Atk_max local DashDist = Backstep_Atk_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Whand_jyaku_max function TempleKnight_Enemy6551_Act09(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) CommonNPC_ChangeWepR1(ai, goal) NPC_RYOUTE_Switch(ai, goal) local AppDist = Whand_jyaku_max local DashDist = Whand_jyaku_max + 5 local Odds_Guard = 50 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 70 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Backstep_AtkW_max function TempleKnight_Enemy6551_Act13(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) CommonNPC_ChangeWepR1(ai, goal) NPC_RYOUTE_Switch(ai, goal) local AppDist = Backstep_AtkW_max local DashDist = Backstep_AtkW_max + 5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end NormalR_min = PushR_max function TempleKnight_Enemy6551_Act17(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) NPC_KATATE_Switch(ai, goal) local AppDist = PushR_max local DashDist = PushR_max + 5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, DIST_Middle, 1.5, 90) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Magic_max NormalR_min = Magic_min function TempleKnight_Enemy6551_Act18(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local R_Wep = ai:GetWepCateRight(TARGET_SELF) local Magic1Limit = ai:GetNumber(0) CommonNPC_ChangeWepR2(ai, goal) ai:ChangeEquipMagic(0) if Magic_max <= targetDist then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 0, -1) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 7, TARGET_ENE_0, Magic_min, TARGET_ENE_0, false, 4) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 0, -1) end ai:SetNumber(0, Magic1Limit + 1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end NormalR_min = Magic2_max function TempleKnight_Enemy6551_Act19(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local R_Wep = ai:GetWepCateRight(TARGET_SELF) local Magic2Limit = ai:GetNumber(1) CommonNPC_ChangeWepR2(ai, goal) ai:ChangeEquipMagic(1) local AppDist = Magic2_max local DashDist = Magic2_max + 5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(1, Magic2Limit + 1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function TempleKnight_Enemy6551_Act20(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) NPC_KATATE_Switch(ai, goal) if 3 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(2, 2.5), TARGET_SELF, true, 4) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(1.5, 2), TARGET_ENE_0, true, 4) end goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function TempleKnight_Enemy6551_ActAfter_AdjustSpace(ai, goal, paramTbl) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local MoveDist = 3 if fate <= 0 then if fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) elseif fate2 <= 75 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepL, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 2) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepR, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 2) end elseif fate <= 0 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) elseif fate <= 80 then if fate2 <= 70 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, ai:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 4) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 6, TARGET_ENE_0, ai:GetRandam_Float(1.5, 3), TARGET_ENE_0, true, 4) goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 4) end end return end function TempleKnight_Enemy6551Battle_Update(ai, goal) return GOAL_RESULT_Continue end function TempleKnight_Enemy6551Battle_Terminate(ai, goal) return end NormalR_min = LargeR_max function TempleKnight_Enemy6551Battle_Interupt(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if ai:IsInterupt(INTERUPT_FindAttack) then local FindATKDist = 3 local FindATKPer = 40 local MoveDist = 3 if targetDist <= FindATKDist and fate <= FindATKPer then goal:ClearSubGoal() if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, true, 4) else goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) end return true end end if ai:IsInterupt(INTERUPT_Damaged) then local combRunDist = 3 local combRunPer = 50 if targetDist < combRunDist and fate <= combRunPer then goal:ClearSubGoal() if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, true, 4) else goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) end return true end end if ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) then goal:ClearSubGoal() ai:Replaning() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) return true elseif ai:IsInterupt(INTERUPT_Shoot) then local shootIntPer = 75 if fate <= shootIntPer then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) else local AppDist = LargeR_max local DashDist = LargeR_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) end return true else return true end else return false end end return