REGISTER_GOAL(GOAL_Blacksmith_Rickelt6220_Battle, "Blacksmith_Rickelt6220Battle") REGISTER_GOAL_NO_UPDATE(GOAL_Blacksmith_Rickelt6220_Battle, 1) function Blacksmith_Rickelt6220Battle_Activate(ai, goal) goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF) goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0) return end function Blacksmith_Rickelt6220Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Blacksmith_Rickelt6220Battle_Terminate(ai, goal) return end function Blacksmith_Rickelt6220Battle_Interupt(ai, goal) return false end return