REGISTER_GOAL(GOAL_COMMON_If, "If") REGISTER_GOAL_UPDATE_TIME(GOAL_COMMON_If, 0.5, 1) REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_If, 1, "識別用コードNo", 0) function If_Activate(ai, goal) local battleId = goal:GetBattleGoalId() local codeNo = goal:GetParam(0) local funcName = "OnIf_" function _loadstring(str) local f, err = loadstring("return function (arg) " .. str .. " end", str) if f then return f() else return f, err end end local f = _loadstring(funcName .. battleId .. "(arg.ai, arg.goal, arg.codeNo)") local local0 = {} local0["ai"] = ai local0["goal"] = goal local0["codeNo"] = codeNo class = local0 f(class) return end function If_Update(ai, goal) if goal:GetSubGoalNum() <= 0 then return GOAL_RESULT_Success else return GOAL_RESULT_Continue end end function If_Terminate(ai, goal) return end REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_If, true) function If_Interupt(ai, goal) return false end return