REGISTER_GOAL(GOAL_PrinceIzalis524000_Battle, "PrinceIzalis524000Battle") REGISTER_GOAL_NO_UPDATE(GOAL_PrinceIzalis524000_Battle, 1) function PrinceIzalis524000Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistYSigned(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if ai:IsInsideTargetRegion(TARGET_ENE_0, 1402100) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 150) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 90) then if fate <= 10 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3003, TARGET_ENE_0, DIST_None, 0, -1) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3005, TARGET_ENE_0, DIST_None, 0, -1) end elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1402100) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 55) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 170) then if fate <= 10 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3003, TARGET_ENE_0, DIST_None, 0, -1) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_None, 0, -1) end elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1402100) then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3003, TARGET_ENE_0, DIST_None, 0, -1) else goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF, 0, 0, 0) end return end function PrinceIzalis524000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function PrinceIzalis524000Battle_Terminate(ai, goal) return end function PrinceIzalis524000Battle_Interupt(ai, goal) return false end return