REGISTER_GOAL(GOAL_KingIzalis_Second523100_Battle, "KingIzalis_Second523100Battle") local Att3000_Dist_min = 4.6 local Att3000_Dist_max = 19 local Att3001_Dist_min = -4.7 local Att3001_Dist_max = 3.5 local Att3002_Dist_min = 4.4 local Att3002_Dist_max = 27 local Att3003_Dist_min = 3.2 local Att3003_Dist_max = 19.5 local Att3004_Dist_min = 6.4 local Att3004_Dist_max = 26.1 REGISTER_GOAL_NO_UPDATE(GOAL_KingIzalis_Second523100_Battle, 1) Att3000_Dist_min = Att3003_Dist_max function OnIf_523100(ai, goal, codeNo) if codeNo == 0 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) end else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) end return end Att3000_Dist_min = Att3004_Dist_max function KingIzalis_Second523100Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if 26.1 <= targetDist then local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 0 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) elseif 19.5 <= targetDist then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) end elseif 10 <= targetDist then if fate <= 20 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) elseif fate <= 40 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) end elseif fate <= 70 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) end elseif fate <= 50 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) end return end function KingIzalis_Second523100Battle_Update(ai, goal) return GOAL_RESULT_Continue end function KingIzalis_Second523100Battle_Terminate(ai, goal) return end function KingIzalis_Second523100Battle_Interupt(ai, goal) return false end return