REGISTER_LOGIC_FUNC(LOGIC_ID_ShinenBito415000, "ShinenBito415000_Logic", "ShinenBito415000_Interupt") function ShinenBito415000_Logic(ai) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if ai:GetNumber(1) == 0 then ai:SetTimer(1, ai:GetRandam_Int(30, 60)) ai:SetNumber(1, 1) end if ai:IsChangeState() then if ai:IsBattleState() then if ai:HasSpecialEffectId(TARGET_SELF, 5402) then if ai:GetNpcThinkParamID() <= 415009 then if fate <= 33 and 8 <= targetDist then ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 5) else ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_Middle, 2, 5) end elseif fate <= 5 and 8 <= targetDist then ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 5) else ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_Middle, 2, 5) end ai:SetNumber(0, 1) end elseif ai:IsFindState() and ai:IsCautionState() and ai:GetNumber(0) == 1 then ai:AddTopGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_Middle) ai:SetNumber(0, 0) end elseif ai:IsSearchTarget(TARGET_ENE_0) == false and ai:IsFinishTimer(1) == true then ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, DIST_Middle, 2, 5) ai:SetNumber(1, 0) end COMMON_EasySetup3(ai) return end function ShinenBito415000_Interupt(ai, goal) return false end return