REGISTER_GOAL(GOAL_Go_HawkEye411000_Battle, "Go_HawkEye411000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 1 local Att3001_Dist_min = 0 local Att3001_Dist_max = 1 local Att3002_Dist_min = 0 local Att3002_Dist_max = 2 local Att3003_Dist_min = 0 local Att3003_Dist_max = 2 local Att3004_Dist_min = 0 local Att3004_Dist_max = 2.5 local Att3005_Dist_min = 0 local Att3005_Dist_max = 2.5 local Att3006_Dist_min = 0 local Att3006_Dist_max = 2 local Att3007_Dist_min = 0 local Att3007_Dist_max = 2 local Att3008_Dist_min = 0 local Att3008_Dist_max = 100 REGISTER_GOAL_NO_UPDATE(GOAL_Go_HawkEye411000_Battle, 1) function OnIf_411000(ai, goal, codeNo) if codeNo == 0 then Go_HawkEye411000_ActAfter_RealTime(ai, goal) end return end function Go_HawkEye411000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local eventNo = ai:GetEventRequest(0) if eventNo == 10 then actPerArr[10] = 100 elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 90) then if targetDist <= 1 then actPerArr[7] = 100 else actPerArr[5] = 0 actPerArr[6] = 0 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 0 if ai:GetNumber(0) == 1 then actPerArr[1] = 0 actPerArr[2] = 50 actPerArr[3] = 0 actPerArr[4] = 50 else actPerArr[1] = 50 actPerArr[2] = 0 actPerArr[3] = 50 actPerArr[4] = 0 end end elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 90) then actPerArr[1] = 33 actPerArr[2] = 0 actPerArr[3] = 33 actPerArr[4] = 0 actPerArr[5] = 34 actPerArr[6] = 0 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 0 elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 90) then actPerArr[1] = 0 actPerArr[2] = 33 actPerArr[3] = 0 actPerArr[4] = 33 actPerArr[5] = 0 actPerArr[6] = 34 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 0 elseif targetDist <= 1 then actPerArr[8] = 100 else actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 0 if ai:GetNumber(0) == 1 then actPerArr[1] = 0 actPerArr[2] = 50 actPerArr[5] = 0 actPerArr[6] = 50 else actPerArr[1] = 50 actPerArr[2] = 0 actPerArr[5] = 50 actPerArr[6] = 0 end end actFuncArr[1] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act08) actFuncArr[9] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act09) actFuncArr[10] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act10) local atkAfterFunc = REGIST_FUNC(ai, goal, Go_HawkEye411000_ActAfter_AdjustSpace) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3000_Dist_max function Go_HawkEye411000_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 25 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 45) ai:SetNumber(0, 1) elseif fate <= 50 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, DIST_Middle, 0) ai:SetNumber(0, 0) elseif fate <= 75 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3011, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3012, TARGET_ENE_0, DIST_Middle, 0) ai:SetNumber(0, 1) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3011, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3012, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, DIST_Middle, 0) ai:SetNumber(0, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3001_Dist_max function Go_HawkEye411000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 33 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 2, 45) ai:SetNumber(0, 0) elseif fate <= 66 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3012, TARGET_ENE_0, DIST_Middle, 0) ai:SetNumber(0, 1) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3012, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, DIST_Middle, 0) ai:SetNumber(0, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3002_Dist_max function Go_HawkEye411000_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 2, 45) ai:SetNumber(0, 1) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, DIST_Middle, 0) ai:SetNumber(0, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3003_Dist_max function Go_HawkEye411000_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max local Odds_Guard = 0 if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 2, 45) ai:SetNumber(0, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3004_Dist_max function Go_HawkEye411000_Act05(ai, goal, paramTbl) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max local Odds_Guard = 0 goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 0, 360) ai:SetNumber(0, 1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3005_Dist_max function Go_HawkEye411000_Act06(ai, goal, paramTbl) local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max local Odds_Guard = 0 goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, 360) ai:SetNumber(0, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3006_Dist_max function Go_HawkEye411000_Act07(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max local Odds_Guard = 0 if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 0, 360) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3007_Dist_max function Go_HawkEye411000_Act08(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3007_Dist_max local DashDist = Att3007_Dist_max local Odds_Guard = 0 if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, 0, 360) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function Go_HawkEye411000_Act09(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, 0, 360) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function Go_HawkEye411000_Act10(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 30, POINT_INITIAL, 0, TARGET_NONE, false, -1) return end function Go_HawkEye411000_ActAfter_AdjustSpace(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_If, 10, 0) return end function Go_HawkEye411000_ActAfter_RealTime(ai, goal) return end function Go_HawkEye411000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Go_HawkEye411000Battle_Terminate(ai, goal) return end function Go_HawkEye411000Battle_Interupt(ai, goal) return false end return