REGISTER_GOAL(GOAL_Artorius410000_Battle, "Artorius410000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 5 local Att3002_Dist_min = 2 local Att3002_Dist_max = 6.5 local Att3003_Dist_min = 7 local Att3003_Dist_max = 9 local Att3004_Dist_min = 4 local Att3004_Dist_max = 6 local Att3005_Dist_min = 10 local Att3005_Dist_max = 13.5 local Att3006_Dist_min = 0 local Att3006_Dist_max = 20 local Att3007_Dist_min = 4 local Att3007_Dist_max = 5.5 local Att3008_Dist_min = 0 local Att3008_Dist_max = 2 local Att3010_Dist_min = 0 local Att3010_Dist_max = 2 local Att3011_Dist_min = 0 local Att3011_Dist_max = 2 local Att3012_Dist_min = 0 local Att3012_Dist_max = 4 local Att3023_Dist_min = 0 local Att3023_Dist_max = 5 REGISTER_GOAL_NO_UPDATE(GOAL_Artorius410000_Battle, 1) function OnIf_410000(ai, goal, codeNo) if codeNo == 0 then ai:SetTimer(0, 40) end if codeNo == 1 then ai:SetTimer(1, 10) end if codeNo == 2 then Artorius410000_ActAfter(ai, goal) end if codeNo == 3 then ai:SetTimer(2, 10) end return end function Artorius410000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) ai:SetNumber(0, 0) local hprate = ai:GetHpRate(TARGET_SELF) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = 1 if ai:IsFinishTimer(1) == true then fate3 = 1 else fate3 = 2 end if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) and fate <= 70 then if targetDist <= 3 then actPerArr[10] = 80 actPerArr[20] = 20 else actPerArr[10] = 0 actPerArr[20] = 100 end elseif targetDist <= 3.5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 130) and fate <= 70 and ai:IsFinishTimer(2) == true then actPerArr[11] = 100 elseif hprate <= 0.25 and 0.15 <= hprate and fate2 <= 5 and ai:IsFinishTimer(0) == true and 1 <= ai:GetNumber(1) then actPerArr[12] = 100 elseif hprate <= 0.8 and 0.15 <= hprate and fate2 <= 7 and ai:IsFinishTimer(0) == true and 1 <= ai:GetNumber(1) then actPerArr[12] = 100 elseif hprate <= 1 and 0.15 <= hprate and fate2 <= 0 and ai:IsFinishTimer(0) == true and 1 <= ai:GetNumber(1) then actPerArr[12] = 100 elseif hprate <= 0.25 and fate2 <= 100 and ai:IsFinishTimer(0) == true and ai:GetNumber(1) == 2 then actPerArr[12] = 100 elseif hprate <= 0.5 and fate2 <= 100 and ai:IsFinishTimer(0) == true and ai:GetNumber(1) == 1 then actPerArr[12] = 100 elseif hprate <= 0.8 and fate2 <= 100 and ai:IsFinishTimer(0) == true and ai:GetNumber(1) == 0 then actPerArr[12] = 100 elseif hprate == 1 and ai:GetNumber(2) == 0 then actPerArr[7] = 100 elseif 15 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 25 actPerArr[4] = 20 actPerArr[5] = 40 actPerArr[6] = 0 actPerArr[8] = 15 actPerArr[9] = 0 actPerArr[13] = 0 elseif 9 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 20 actPerArr[4] = 20 actPerArr[5] = 25 * fate3 actPerArr[6] = 0 actPerArr[8] = 35 actPerArr[9] = 0 actPerArr[13] = 0 elseif 7 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 15 actPerArr[3] = 30 actPerArr[4] = 30 actPerArr[5] = 0 * fate3 actPerArr[6] = 0 actPerArr[8] = 25 * fate3 actPerArr[9] = 0 actPerArr[13] = 0 elseif 5 <= targetDist then actPerArr[1] = 15 actPerArr[2] = 15 actPerArr[3] = 20 * fate3 actPerArr[4] = 20 * fate3 actPerArr[5] = 0 actPerArr[6] = 0 actPerArr[8] = 15 * fate3 actPerArr[9] = 0 actPerArr[13] = 15 elseif 3 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 15 actPerArr[3] = 10 actPerArr[4] = 10 actPerArr[5] = 0 actPerArr[6] = 10 actPerArr[8] = 15 * fate3 actPerArr[9] = 0 actPerArr[13] = 20 else actPerArr[1] = 25 actPerArr[2] = 10 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 0 actPerArr[6] = 25 actPerArr[8] = 0 actPerArr[9] = 20 actPerArr[13] = 20 end actFuncArr[1] = REGIST_FUNC(ai, goal, Artorius410000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, Artorius410000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, Artorius410000_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, Artorius410000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, Artorius410000_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, Artorius410000_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, Artorius410000_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, Artorius410000_Act08) actFuncArr[9] = REGIST_FUNC(ai, goal, Artorius410000_Act09) actFuncArr[10] = REGIST_FUNC(ai, goal, Artorius410000_Act10) actFuncArr[11] = REGIST_FUNC(ai, goal, Artorius410000_Act11) actFuncArr[12] = REGIST_FUNC(ai, goal, Artorius410000_Act12) actFuncArr[13] = REGIST_FUNC(ai, goal, Artorius410000_Act13) actFuncArr[20] = REGIST_FUNC(ai, goal, Artorius410000_Act20) local atkAfterFunc = REGIST_FUNC(ai, goal, Artorius410000_ActAfter_AdjustSpace) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3000_Dist_max function Artorius410000_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3000_Dist_max - 1 local DashDist = Att3000_Dist_max + 1 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local AttDist = Att3000_Dist_max + 0 if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 10 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 0, 90) elseif fate <= 60 then if fate2 <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AppDist, 0) elseif fate2 <= 80 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3014, TARGET_ENE_0, AppDist, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, AppDist, 0) end elseif fate2 <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AppDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, AppDist, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3014, TARGET_ENE_0, AppDist, 0) elseif fate2 <= 80 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AppDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, AppDist, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AppDist, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AppDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, AppDist, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, AppDist, 0) end if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 70 end return GetWellSpace_Odds end Att3000_Dist_min = Att3002_Dist_max function Artorius410000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3002_Dist_max - 1 local DashDist = Att3002_Dist_max + 1 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local AttDist = Att3002_Dist_max + 0 if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 15 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AttDist, 0, 90) elseif fate <= 60 then if fate2 <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AppDist, 0) elseif fate2 <= 80 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, AppDist, 0) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, AppDist, 0) end elseif fate2 <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, AppDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, AppDist, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AppDist, 0) elseif fate2 <= 80 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, AppDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, AppDist, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3014, TARGET_ENE_0, AppDist, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, AppDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, AppDist, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, AppDist, 0) end if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 70 end return GetWellSpace_Odds end Att3000_Dist_min = Att3004_Dist_max function Artorius410000_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 2 local Odds_Guard = 0 local AttDist = Att3004_Dist_max ai:SetTimer(1, 0) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, AttDist, 0) if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 30 else GetWellSpace_Odds = 70 end return GetWellSpace_Odds end Att3000_Dist_min = Att3007_Dist_max function Artorius410000_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3007_Dist_max local DashDist = Att3007_Dist_max + 2 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) local AttDist = Att3007_Dist_max ai:SetTimer(1, 0) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 70 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, AttDist, -1, 25) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3007, TARGET_ENE_0, AttDist, -1, 25) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, AttDist, 0) end if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 30 else GetWellSpace_Odds = 70 end return GetWellSpace_Odds end Att3000_Dist_min = Att3005_Dist_max Att3000_Dist_min = Att3005_Dist_min function Artorius410000_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3005_Dist_max - 1 local DashDist = Att3005_Dist_max + 0 local Odds_Guard = 0 local AttDist = Att3005_Dist_max + 2 local Distmin = Att3005_Dist_min - 1 local Distmax = Att3005_Dist_max + 0 ai:SetTimer(1, 0) if Distmin <= targetDist and targetDist <= Distmax then goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3005, TARGET_ENE_0, AttDist, 0) elseif targetDist <= Distmin then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3005, TARGET_ENE_0, AttDist, 0) else Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3005, TARGET_ENE_0, AttDist, 0) end if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 30 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att3011_Dist_max function Artorius410000_Act06(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3011_Dist_max local DashDist = Att3011_Dist_max + 2 local Odds_Guard = 0 local AttDist = Att3011_Dist_max if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3011, TARGET_ENE_0, AttDist, 0, 90) if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 30 else GetWellSpace_Odds = 70 end return GetWellSpace_Odds end Att3000_Dist_min = Att3006_Dist_max function Artorius410000_Act07(ai, goal, paramTbl) local AttDist = Att3006_Dist_max ai:SetNumber(2, 1) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3006, TARGET_ENE_0, AttDist, 1, 30) if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 0 else GetWellSpace_Odds = 0 end return GetWellSpace_Odds end Att3000_Dist_min = Att3003_Dist_max function Artorius410000_Act08(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 local AttDist = Att3003_Dist_max + 0 local fate = ai:GetRandam_Int(1, 100) ai:SetTimer(1, 0) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, -1, 60) if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 20 else GetWellSpace_Odds = 60 end elseif fate <= 70 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, -1, 60) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3009, TARGET_ENE_0, AttDist, 0) if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 10 else GetWellSpace_Odds = 80 end else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, -1, 60) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3009, TARGET_ENE_0, AttDist, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3009, TARGET_ENE_0, AttDist, 0) if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end end return GetWellSpace_Odds end Att3000_Dist_min = Att3010_Dist_max function Artorius410000_Act09(ai, goal, paramTbl) local AppDist = Att3010_Dist_max local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local AttDist = Att3010_Dist_max + 8 if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3010, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_If, 10, 1) elseif fate2 <= 20 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3010, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, AttDist, 0) elseif fate2 <= 60 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3010, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, AttDist, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3010, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, AttDist, 0) end if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 30 else GetWellSpace_Odds = 80 end return GetWellSpace_Odds end Att3000_Dist_min = Att3008_Dist_max function Artorius410000_Act10(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AttDist = Att3008_Dist_max + 8 local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3008, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_If, 10, 1) elseif fate2 <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 3, 3008, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, AttDist, 0) elseif fate2 <= 70 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 3, 3008, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, AttDist, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 3, 3008, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, AttDist, 0) end if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 30 else GetWellSpace_Odds = 80 end return GetWellSpace_Odds end Att3000_Dist_min = Att3012_Dist_max function Artorius410000_Act11(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AttDist = Att3012_Dist_max local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_If, 10, 3) if fate <= 90 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3012, TARGET_ENE_0, AttDist, 0, -1) ai:SetNumber(0, 1) goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end goal:AddSubGoal(GOAL_COMMON_If, 10, 1) if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 10 else GetWellSpace_Odds = 70 end return GetWellSpace_Odds end function Artorius410000_Act12(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local hprate = ai:GetHpRate(TARGET_SELF) local AttDist = 20 local fate = ai:GetRandam_Int(1, 100) if targetDist <= 4 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_F, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 4) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 60) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4) end end if targetDist <= 8 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 240) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) end end goal:AddSubGoal(GOAL_COMMON_If, 10, 0) if hprate <= 0.25 then ai:SetNumber(1, 3) elseif hprate <= 0.5 then ai:SetNumber(1, 2) elseif hprate <= 0.8 then ai:SetNumber(1, 1) else ai:SetNumber(1, 0) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 1.5, TARGET_ENE_0, 9, TARGET_ENE_0, true, -1) if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 0 else GetWellSpace_Odds = 0 end return GetWellSpace_Odds end Att3000_Dist_min = Att3023_Dist_max function Artorius410000_Act13(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3023_Dist_max + 0 local DashDist = Att3023_Dist_max + 1 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local AttDist = Att3023_Dist_max + 0 if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 20 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3023, TARGET_ENE_0, AttDist, 0, 60) elseif fate2 <= 25 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3023, TARGET_ENE_0, AttDist, 0, 60) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3000, TARGET_ENE_0, AppDist, 0) elseif fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3023, TARGET_ENE_0, AttDist, 0, 60) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AppDist, 0) elseif fate2 <= 70 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3023, TARGET_ENE_0, AttDist, 0, 60) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, AppDist, 0) elseif fate2 <= 85 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3023, TARGET_ENE_0, AttDist, 0, 60) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, AppDist, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 0, 60) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, AppDist, 0) end if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 70 end return GetWellSpace_Odds end function Artorius410000_Act20(ai, goal, paramTbl) if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3021, TARGET_ENE_0, DIST_None, 0, 90) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3020, TARGET_ENE_0, DIST_None, 0, 90) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3021, TARGET_ENE_0, DIST_None, 0, 90) end if ai:HasSpecialEffectId(TARGET_SELF, 5510) then GetWellSpace_Odds = 0 else GetWellSpace_Odds = 0 end return GetWellSpace_Odds end function Artorius410000_ActAfter(ai, goal) local GW_fate = ai:GetRandam_Int(1, 100) local fate = ai:GetRandam_Int(1, 100) local bRight = ai:GetRandam_Int(0, 1) local targetDist = ai:GetDist(TARGET_ENE_0) if targetDist <= 2 then if GW_fate <= 75 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_F, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 5) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 60) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end goal:AddSubGoal(GOAL_COMMON_If, 10, 1) elseif GW_fate <= 100 then if fate <= 0 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, bRight, ai:GetRandam_Int(60, 60), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 4, TARGET_ENE_0, true, -1) end else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 0, 90) end elseif targetDist <= 5 then if GW_fate <= 65 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_F, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 5) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 60) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end goal:AddSubGoal(GOAL_COMMON_If, 10, 1) elseif GW_fate <= 90 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, bRight, ai:GetRandam_Int(60, 60), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 8, TARGET_ENE_0, true, -1) end else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 0, 90) end elseif targetDist <= 10 then if GW_fate <= 25 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_F, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 5) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 60) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end goal:AddSubGoal(GOAL_COMMON_If, 10, 1) elseif GW_fate <= 80 then if fate <= 70 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(60, 60), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 12, TARGET_ENE_0, true, -1) end else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 0, 90) end elseif GW_fate <= 0 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_F, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 700, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 5) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 60) and ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 3) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 3, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end goal:AddSubGoal(GOAL_COMMON_If, 10, 1) elseif GW_fate <= 80 then if fate <= 100 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(60, 60), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 12, TARGET_ENE_0, true, -1) end else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 0, 90) end return end function Artorius410000_ActAfter_AdjustSpace(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_If, 10, 2) return end function Artorius410000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Artorius410000Battle_Terminate(ai, goal) return end Att3000_Dist_min = Att3005_Dist_max function Artorius410000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local hprate = ai:GetHpRate(TARGET_SELF) if ai:IsInterupt(INTERUPT_TargetIsGuard) and ai:GetNumber(0) == 1 then ai:SetNumber(0, 0) goal:ClearSubGoal() if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 180) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then goal:AddSubGoal(GOAL_COMMON_ComboFinal, 2, 3023, TARGET_ENE_0, DIST_None, -1) elseif fate <= 50 and 0.3 <= hprate then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3006, TARGET_ENE_0, DIST_None, 0, 90) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end return true else local distDamagedStep = 3 local oddsDamagedStep = 30 local bkStepPer = 50 local leftStepPer = 25 local rightStepPer = 25 local safetyDist = 5 if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else local distUseItem_Act = 20 local oddsUseItem_Act = 20 if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 2 local Odds_Guard = 0 goal:ClearSubGoal() if targetDist <= 2 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3008, TARGET_ENE_0, DIST_None, 0, 0) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3021, TARGET_ENE_0, DIST_None, 0, 90) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3020, TARGET_ENE_0, DIST_None, 0, 90) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3021, TARGET_ENE_0, DIST_None, 0, 90) end elseif targetDist <= 5 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3023, TARGET_ENE_0, DIST_None, 0, 90) elseif targetDist <= 7 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3004, TARGET_ENE_0, DIST_None, -1, 25) elseif targetDist <= 10 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3003, TARGET_ENE_0, DIST_None, 0, 90) else Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 2) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3005, TARGET_ENE_0, DIST_None, 0, 90) end return true else local distResNear = 6 local distResFar = 20 local oddsResNear = 60 local oddsResFar = 80 local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar) if ResBehavID == 1 then if fate <= 80 then if targetDist <= 5 then goal:AddSubGoal(GOAL_COMMON_Attack, 2, 3023, TARGET_ENE_0, DIST_None, 0) elseif targetDist <= 7 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3004, TARGET_ENE_0, DIST_None, -1, 25) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3003, TARGET_ENE_0, DIST_None, 0, 90) end elseif fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end return true elseif ResBehavID == 2 then if fate <= 60 then if targetDist <= 11 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3003, TARGET_ENE_0, DIST_None, 0, 90) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 2, 3005, TARGET_ENE_0, DIST_None, 0, 90) end elseif fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end return true else return false end end end end end return