REGISTER_GOAL(GOAL_Taiyoutyuu347000_Battle, "Taiyoutyuu347000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 30 REGISTER_GOAL_NO_UPDATE(GOAL_Taiyoutyuu347000_Battle, 1) function Taiyoutyuu347000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local eventNo = ai:GetEventRequest() local fate = ai:GetRandam_Int(1, 4) if 10 <= targetDist then if ai:IsFinishTimer(0) == true then ai:SetTimer(0, fate) actPerArr[1] = 0 actPerArr[2] = 100 else actPerArr[1] = 100 actPerArr[2] = 0 end elseif ai:IsFinishTimer(0) == true then ai:SetTimer(0, fate) actPerArr[1] = 0 actPerArr[2] = 100 else actPerArr[1] = 100 actPerArr[2] = 0 end actFuncArr[1] = REGIST_FUNC(ai, goal, Taiyoutyuu347000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, Taiyoutyuu347000_Act02) local local0 = {0, 100, 0, 0, 0, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end function Taiyoutyuu347000_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 1, TARGET_ENE_0, 100, TARGET_SELF, false, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Taiyoutyuu347000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3000, TARGET_ENE_0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Taiyoutyuu347000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Taiyoutyuu347000Battle_Terminate(ai, goal) return end function Taiyoutyuu347000Battle_Interupt(ai, goal) return false end return