REGISTER_GOAL(GOAL_DragonZombi_m16_342002_Battle, "DragonZombi_m16_342002Battle") REGISTER_GOAL_NO_UPDATE(GOAL_DragonZombi_m16_342002_Battle, 1) function DragonZombi_m16_342002Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistY(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 if ai:IsInsideTargetRegion(TARGET_ENE_0, 1602761) and ai:IsInsideTargetRegion(TARGET_ENE_0, 1602764) then Act01Per = 80 Act02Per = 0 Act03Per = 0 Act04Per = 20 Act05Per = 0 Act06Per = 0 elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1602762) and ai:IsInsideTargetRegion(TARGET_ENE_0, 1602765) then Act01Per = 0 Act02Per = 0 Act03Per = 80 Act04Per = 0 Act05Per = 0 Act06Per = 20 elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1602760) then Act01Per = 0 Act02Per = 100 Act03Per = 0 Act04Per = 0 Act05Per = 0 Act06Per = 0 elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1602761) then Act01Per = 100 Act02Per = 0 Act03Per = 0 Act04Per = 0 Act05Per = 0 Act06Per = 0 elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1602762) then Act01Per = 0 Act02Per = 0 Act03Per = 100 Act04Per = 0 Act05Per = 0 Act06Per = 0 elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1602763) then Act01Per = 0 Act02Per = 0 Act03Per = 0 Act04Per = 0 Act05Per = 100 Act06Per = 0 elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1602764) then Act01Per = 0 Act02Per = 0 Act03Per = 0 Act04Per = 100 Act05Per = 0 Act06Per = 0 elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1602765) then Act01Per = 0 Act02Per = 0 Act03Per = 0 Act04Per = 0 Act05Per = 0 Act06Per = 100 else Act01Per = 0 Act02Per = 0 Act03Per = 0 Act04Per = 0 Act05Per = 0 Act06Per = 0 end if fate2 <= Act01Per then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 5, 3000, TARGET_ENE_0, DIST_None, 0) elseif fate2 <= Act01Per + Act02Per then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 5, 3001, TARGET_ENE_0, DIST_None, 0) elseif fate2 <= Act01Per + Act02Per + Act03Per then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 5, 3002, TARGET_ENE_0, DIST_None, 0) elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 5, 3003, TARGET_ENE_0, DIST_None, 0) elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 5, 3004, TARGET_ENE_0, DIST_None, 0) elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 5, 3005, TARGET_ENE_0, DIST_None, 0) else goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), TARGET_NONE, 0, 0, 0) end return end function DragonZombi_m16_342002Battle_Update(ai, goal) return GOAL_RESULT_Continue end function DragonZombi_m16_342002Battle_Terminate(ai, goal) return end function DragonZombi_m16_342002Battle_Interupt(ai, goal) return false end return