REGISTER_GOAL(GOAL_Kaeruei341000_Battle, "Kaeruei341000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 1.4 local Att3001_Dist_min = 0 local Att3001_Dist_max = 2.4 local Att3002_Dist_min = 0 local Att3002_Dist_max = 4.3 local Att13000_Dist_min = 0 local Att13000_Dist_max = 1.7 local Att13001_Dist_min = 0 local Att13001_Dist_max = 2.4 local Att13002_Dist_min = 0 local Att13002_Dist_max = 4.6 local Att13003_Dist_min = 0 local Att13003_Dist_max = 4.7 local Att13004_Dist_min = 4.9 local Att13004_Dist_max = 5.2 REGISTER_GOAL_NO_UPDATE(GOAL_Kaeruei341000_Battle, 1) Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3002_Dist_max function Kaeruei341000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) if ai:IsSleepSpecialEffectId(TARGET_SELF, 5105) then if 8 <= targetDist then actPerArr[1] = 5 actPerArr[2] = 5 actPerArr[3] = 10 actPerArr[9] = 80 elseif 2 <= targetDist then actPerArr[1] = 30 actPerArr[2] = 30 actPerArr[3] = 40 actPerArr[9] = 0 else actPerArr[1] = 50 actPerArr[2] = 50 actPerArr[3] = 0 actPerArr[9] = 0 end elseif 15 <= targetDist then actPerArr[4] = 0 actPerArr[5] = 5 actPerArr[6] = 10 actPerArr[7] = 15 actPerArr[8] = 30 actPerArr[10] = 40 elseif 6.5 <= targetDist then actPerArr[4] = 5 actPerArr[5] = 10 actPerArr[6] = 20 actPerArr[7] = 30 actPerArr[8] = 45 actPerArr[10] = 0 elseif 2 <= targetDist then actPerArr[4] = 10 actPerArr[5] = 20 actPerArr[6] = 35 actPerArr[7] = 35 actPerArr[8] = 0 actPerArr[10] = 0 else actPerArr[4] = 40 actPerArr[5] = 50 actPerArr[6] = 0 actPerArr[7] = 10 actPerArr[8] = 0 actPerArr[10] = 0 end local local0 = {Att3000_Dist_max, 0, 3000, DIST_Middle, nil} defFuncParamTbl[1] = local0 actFuncArr[2] = REGIST_FUNC(ai, goal, Kaeruei341000_Act02) local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle, nil} defFuncParamTbl[3] = local0 actFuncArr[4] = REGIST_FUNC(ai, goal, Kaeruei341000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, Kaeruei341000_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, Kaeruei341000_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, Kaeruei341000_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, Kaeruei341000_Act08) actFuncArr[9] = REGIST_FUNC(ai, goal, Kaeruei341000_Act09) actFuncArr[10] = REGIST_FUNC(ai, goal, Kaeruei341000_Act10) local0 = {0, 60, 0, 0, 10, 15, 15} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3001_Dist_max function Kaeruei341000_Act02(ai, goal, paramTbl) local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 70) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att13000_Dist_max function Kaeruei341000_Act04(ai, goal, paramTbl) local AppDist = Att13000_Dist_max local DashDist = Att13000_Dist_max + 2 local Odds_Guard = 0 local AttID = 3000 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att13001_Dist_max function Kaeruei341000_Act05(ai, goal, paramTbl) local AppDist = Att13001_Dist_max local DashDist = Att13001_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 70) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att13002_Dist_max function Kaeruei341000_Act06(ai, goal, paramTbl) local AppDist = Att13002_Dist_max local DashDist = Att13002_Dist_max + 2 local Odds_Guard = 0 local AttID = 3002 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att13003_Dist_max function Kaeruei341000_Act07(ai, goal, paramTbl) local AppDist = Att13003_Dist_max local DashDist = Att13003_Dist_max + 2 local Odds_Guard = 0 local AttID = 3003 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att13004_Dist_max function Kaeruei341000_Act08(ai, goal, paramTbl) local AppDist = Att13004_Dist_max local DashDist = Att13004_Dist_max + 2 local Odds_Guard = 0 local AttID = 3004 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Kaeruei341000_Act09(ai, goal, paramTbl) local AppDist = 8 local DashDist = 10 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, -1, AI_DIR_TYPE_F, 4) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Kaeruei341000_Act10(ai, goal, paramTbl) local AppDist = 10 local DashDist = 12 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, -1, AI_DIR_TYPE_F, 7) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Kaeruei341000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Kaeruei341000Battle_Terminate(ai, goal) return end function Kaeruei341000Battle_Interupt(ai, goal) local superStepDist = 3 local superStepPer = 10 local bkStepPer = 60 local leftStepPer = 20 local rightStepPer = 20 if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then return true else local oddsResponse = 20 local bkStepPer = 60 local leftStepPer = 20 local rightStepPer = 20 local safetyDist = 4 if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end end return