REGISTER_GOAL(GOAL_KuraguSpider_Child340000_Battle, "KuraguSpider_Child340000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 2.2 local Att3001_Dist_min = 0 local Att3001_Dist_max = 1.5 local Att3002_Dist_min = 0 local Att3002_Dist_max = 1.6 local Att3003_Dist_min = 0 local Att3003_Dist_max = 1.5 local Att3004_Dist_min = 0 local Att3004_Dist_max = 4.5 local Att3005_Dist_min = 0 local Att3005_Dist_max = 4.5 local Att3006_Dist_min = 0 local Att3006_Dist_max = 3 REGISTER_GOAL_NO_UPDATE(GOAL_KuraguSpider_Child340000_Battle, 1) function KuraguSpider_Child340000Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local eventNo = ai:GetEventRequest() local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local GetWellSpace_Odds = 0 if 7.7 <= targetDist then Act01Per = 5 Act02Per = 10 Act03Per = 80 Act04Per = 0 Act05Per = 5 elseif 5.6 <= targetDist then Act01Per = 10 Act02Per = 0 Act03Per = 80 Act04Per = 0 Act05Per = 10 elseif 2.1 <= targetDist then Act01Per = 25 Act02Per = 50 Act03Per = 0 Act04Per = 0 Act05Per = 25 elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then Act01Per = 8 Act02Per = 14 Act03Per = 0 Act04Per = 70 Act05Per = 8 else Act01Per = 25 Act02Per = 50 Act03Per = 0 Act04Per = 0 Act05Per = 25 end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per) if fateAct <= Act01Per then KuraguSpider_Child340000_Act01(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per then KuraguSpider_Child340000_Act02(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per then KuraguSpider_Child340000_Act03(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then KuraguSpider_Child340000_Act04(ai, goal) GetWellSpace_Odds = 0 else KuraguSpider_Child340000_Act05(ai, goal) GetWellSpace_Odds = 100 end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then KuraguSpider_Child340000_ActAfter_AdjustSpace(ai, goal, paramTbl) end return end Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3001_Dist_max function KuraguSpider_Child340000_Act01(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 0 if 3 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3001_Dist_max, 0) Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3000, TARGET_ENE_0, DIST_Middle, 0) else Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3000, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3003_Dist_max function KuraguSpider_Child340000_Act02(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 if 3 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3003_Dist_max, 0) if fate <= 50 then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) else Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) end elseif fate <= 50 then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) else Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3005_Dist_max function KuraguSpider_Child340000_Act03(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 2 local Odds_Guard = 0 if 3 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3005_Dist_max, 0) if fate <= 50 then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) else Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0) end elseif fate <= 50 then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) else Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end function KuraguSpider_Child340000_Act04(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3006, TARGET_ENE_0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3001_Dist_max function KuraguSpider_Child340000_Act05(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 2 local Odds_Guard = 0 if 3 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3001_Dist_max, 0) Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3001, TARGET_ENE_0, DIST_Middle, 0) else Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3001, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end function KuraguSpider_Child340000_ActAfter_AdjustSpace(ai, goal, paramTbl) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if fate <= 20 then if fate2 <= 33 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 1.8) elseif fate2 <= 66 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 3.6) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 3.6) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 5.4) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 5.4) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 5.4) end elseif fate <= 30 then if fate2 <= 33 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 1.8) elseif fate2 <= 66 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 3.6) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 3.6) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 5.4) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 5.4) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 5.4) end elseif fate <= 40 then if fate2 <= 33 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 1.8) elseif fate2 <= 66 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 3.6) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 3.6) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 5.4) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 5.4) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 5.4) end end return end function KuraguSpider_Child340000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function KuraguSpider_Child340000Battle_Terminate(ai, goal) return end function KuraguSpider_Child340000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local oddsResponse = 20 local bkStepPer = 100 local leftStepPer = 0 local rightStepPer = 0 local safetyDist = 3.5 if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end return