REGISTER_GOAL(GOAL_Burrower_C339003_Battle, "Burrower_C339003Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 0 local Att3001_Dist_min = 0 local Att3001_Dist_max = 0 local Att3002_Dist_min = 0 local Att3002_Dist_max = 6.3 local Att3004_Dist_min = 5.7 local Att3004_Dist_max = 7.5 local Att3005_Dist_min = 0 local Att3005_Dist_max = 6.15 local Att3006_Dist_min = 0 local Att3006_Dist_max = 0 local Att3007_Dist_min = 0 local Att3007_Dist_max = 0 local Att3009_Dist_min = 0 local Att3009_Dist_max = 6.6 REGISTER_GOAL_NO_UPDATE(GOAL_Burrower_C339003_Battle, 1) function Burrower_C339003Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 local Act08Per = 0 local Act09Per = 0 ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 60, 1.8) ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 61, 1.8) ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 62, 1.8) ai:AddObserveChrDmySphere(3, TARGET_ENE_0, 63, 1.8) ai:AddObserveChrDmySphere(4, TARGET_ENE_0, 64, 1.8) ai:AddObserveChrDmySphere(5, TARGET_ENE_0, 65, 1.8) ai:AddObserveChrDmySphere(6, TARGET_ENE_0, 66, 1.8) ai:AddObserveChrDmySphere(7, TARGET_ENE_0, 67, 1.8) if not not ai:IsInsideObserve(0) or ai:IsInsideObserve(4) then Act01Per = 100 Act04Per = 100 end if not not ai:IsInsideObserve(1) or ai:IsInsideObserve(5) then Act02Per = 100 end if not not ai:IsInsideObserve(2) or ai:IsInsideObserve(6) then Act07Per = 100 end if not not ai:IsInsideObserve(3) or ai:IsInsideObserve(7) then Act06Per = 100 end if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 110) and targetDist <= 6.3 then Act03Per = 200 end if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 130) and targetDist <= 6.6 then Act08Per = 200 end if 6.15 <= targetDist then Act09Per = 100 else Act05Per = 100 end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per) if fateAct <= Act01Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per + Act03Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3009, TARGET_ENE_0, DIST_Middle, 0, -1) else goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), TARGET_NONE, 0, 0, 0) end Burrower_C339003_ActAfter_AdjustSpace(ai, goal) return end function Burrower_C339003_ActAfter_AdjustSpace(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if fate > 30 then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1.5), TARGET_NONE, 0, 0, 0) end return end function Burrower_C339003Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Burrower_C339003Battle_Terminate(ai, goal) return end function Burrower_C339003Battle_Interupt(ai, goal) return false end return