REGISTER_GOAL(GOAL_WalkingTree335000_Battle, "WalkingTree335000Battle") REGISTER_GOAL_NO_UPDATE(GOAL_WalkingTree335000_Battle, 1) function WalkingTree335000Battle_Activate(ai, goal) local hprate = ai:GetHpRate(TARGET_SELF) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF, 0, 0, 0) return end function WalkingTree335000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function WalkingTree335000Battle_Terminate(ai, goal) return end function WalkingTree335000Battle_Interupt(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) return false end return