REGISTER_GOAL(GOAL_ThreeHaori_nomal332002_Battle, "ThreeHaori_nomal332002Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 50 local Att3001_Dist_min = 0 local Att3001_Dist_max = 50 local Att3003_Dist_min = 0 local Att3003_Dist_max = 6.5 local Att3006_Dist_min = 0 local Att3006_Dist_max = 10 local Att3007_Dist_min = 0 local Att3007_Dist_max = 10 REGISTER_GOAL_NO_UPDATE(GOAL_ThreeHaori_nomal332002_Battle, 1) function ThreeHaori_nomal332002Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local hprate = ai:GetHpRate(TARGET_SELF) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local GetWellSpace_Odds = 0 local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 if 8 <= targetDist then Act01Per = 60 Act02Per = 40 elseif 6.5 <= targetDist then Act01Per = 50 Act02Per = 50 elseif 4 <= targetDist then Act01Per = 20 Act02Per = 40 Act03Per = 40 else Act01Per = 15 Act02Per = 30 Act03Per = 55 end local myThinkId = ai:GetNpcThinkParamID() if myThinkId == 332003 then Act03Per = 0 end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per) if fateAct <= Act01Per then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None, 0) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_None, 0) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_None, 0) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 1, 90) GetWellSpace_Odds = 0 else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_None, 1, 90) GetWellSpace_Odds = 0 end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then ThreeHaori_nomal332002_ActAfter_AdjustSpace(ai, goal) end return end function ThreeHaori_nomal332002_ActAfter_AdjustSpace(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if fate > 20 then if fate <= 100 then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 3), 0, 0, 0, 0) elseif fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4) elseif fate2 <= 75 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4) end end return end function ThreeHaori_nomal332002Battle_Update(ai, goal) return GOAL_RESULT_Continue end function ThreeHaori_nomal332002Battle_Terminate(ai, goal) return end function ThreeHaori_nomal332002Battle_Interupt(ai, goal) return false end return