REGISTER_GOAL(GOAL_Izalis324000_Battle, "Izalis324000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 3 local Att3001_Dist_min = 0 local Att3001_Dist_max = 3 local Att3002_Dist_min = 0 local Att3002_Dist_max = 5.6 local Att3003_Dist_min = 0 local Att3003_Dist_max = 2.6 local Att3004_Dist_min = 4 local Att3004_Dist_max = 6 REGISTER_GOAL_NO_UPDATE(GOAL_Izalis324000_Battle, 1) function Izalis324000Battle_Activate(ai, goal) local myThinkId = ai:GetNpcThinkParamID() local BattleArea = 1412820 if myThinkId == 324001 then BattleArea = 1412820 elseif myThinkId == 324002 then BattleArea = 1412830 elseif myThinkId == 324000 then BattleArea = 1412840 end local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) if not ai:IsInsideTargetRegion(TARGET_ENE_0, BattleArea) then if targetDist <= 6 then actPerArr[4] = 20 actPerArr[5] = 20 actPerArr[6] = 60 else actPerArr[6] = 100 end elseif 8 <= targetDist then actPerArr[1] = 15 actPerArr[2] = 15 actPerArr[3] = 0 actPerArr[4] = 10 actPerArr[5] = 60 elseif 3 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 20 actPerArr[3] = 0 actPerArr[4] = 30 actPerArr[5] = 30 elseif 1.2 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 20 actPerArr[3] = 30 actPerArr[4] = 30 actPerArr[5] = 0 else actPerArr[1] = 15 actPerArr[2] = 15 actPerArr[3] = 50 actPerArr[4] = 20 actPerArr[5] = 0 end actFuncArr[1] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, HusiFight_Izalis324000_Act06) local atkAfterFunc = REGIST_FUNC(ai, goal, Izalis324000_ActAfter_AdjustSpace) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3001_Dist_max function HusiFight_Izalis324000_Act01(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 20, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3002_Dist_max function HusiFight_Izalis324000_Act02(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 20, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3003_Dist_max function HusiFight_Izalis324000_Act03(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 20, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3000_Dist_max function HusiFight_Izalis324000_Act04(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 20, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3004_Dist_max function HusiFight_Izalis324000_Act05(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 20, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function HusiFight_Izalis324000_Act06(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_INITIAL, 1, TARGET_ENE_0, True, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF) goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Izalis324000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Izalis324000Battle_Terminate(ai, goal) ai:ChangeMoveAnimParam(0) return end function Izalis324000Battle_Interupt(ai, goal) return false end return