REGISTER_GOAL(GOAL_Giant286000_Battle, "Giant286000Battle") local Att3000_Dist_min = 0.2 local Att3000_Dist_max = 2.7 local Att3001_Dist_min = -1.3 local Att3001_Dist_max = 1 local Att3002_Dist_min = -1.3 local Att3002_Dist_max = 0.9 local Att3003_Dist_min = 0 local Att3003_Dist_max = 3.1 local Att3004_Dist_min = 0 local Att3004_Dist_max = 2.7 local Att3005_Dist_min = 0 local Att3005_Dist_max = 1.5 local Att3006_Dist_min = 4.5 local Att3006_Dist_max = 6.7 local Att3007_Dist_min = 0 local Att3007_Dist_max = 100 local Att3010_Dist_min = 0 local Att3010_Dist_max = 100 local Att3011_Dist_min = 0 local Att3011_Dist_max = 100 local Att3012_Dist_min = 0 local Att3012_Dist_max = 100 REGISTER_GOAL_NO_UPDATE(GOAL_Giant286000_Battle, 1) Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3001_Dist_max Att3000_Dist_min = Att3002_Dist_max Att3000_Dist_min = Att3003_Dist_max Att3000_Dist_min = Att3004_Dist_max Att3000_Dist_min = Att3006_Dist_max function Giant286000Battle_Activate(ai, goal) local role = ai:GetTeamOrder(ORDER_TYPE_Role) local targetDist = ai:GetDist(TARGET_ENE_0) local hprate = ai:GetHpRate(TARGET_SELF) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local eventNo = ai:GetEventRequest(0) local objeventNo = ai:GetEventRequest(1) local FireEventNo = ai:GetEventRequest(2) local GetWellSpace_Odds = 0 local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 local Act08Per = 0 local Act09Per = 0 local Act10Per = 0 local Act11Per = 0 local Act12Per = 0 local Act13Per = 0 local Act14Per = 0 local Act15Per = 0 ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 3, 2) ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 4, 2) if ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 6 and eventNo ~= 10 and objeventNo ~= 20 then Act15Per = 100 elseif ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 5 and objeventNo ~= 20 then Act14Per = 100 elseif ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 4 and objeventNo ~= 20 then Act13Per = 100 elseif ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 3 and objeventNo ~= 20 then Act10Per = 100 elseif ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 2 and objeventNo ~= 20 then Act09Per = 100 elseif ai:IsInsideTargetRegion(TARGET_SELF, 1502710) and FireEventNo == 1 and objeventNo ~= 20 then Act08Per = 100 elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1502710) then if not not ai:IsInsideObserve(0) or ai:IsInsideObserve(1) then Act01Per = 5 Act02Per = 15 Act03Per = 15 Act04Per = 0 Act05Per = 5 Act06Per = 50 Act07Per = 10 elseif 25 <= targetDist then Act11Per = 100 elseif 18 <= targetDist then Act12Per = 100 elseif 4 <= targetDist then Act01Per = 15 Act02Per = 10 Act03Per = 10 Act04Per = 20 Act05Per = 15 Act06Per = 0 Act07Per = 20 else Act01Per = 15 Act02Per = 15 Act03Per = 15 Act04Per = 10 Act05Per = 15 Act06Per = 0 Act07Per = 30 end elseif 20 <= targetDist then Act11Per = 100 else Act12Per = 100 end local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer) local role = ai:GetTeamOrder(ORDER_TYPE_Role) local Odds_Guard = 0 if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then Torimaki_Act(ai, goal, Odds_Guard) elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then Kankyaku_Act(ai, goal, Odds_Guard) else local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per) if fateAct <= Act01Per then local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 0 local AttID = 3000 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per then local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 2 local Odds_Guard = 0 local AttID = 3001 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per then local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 2 local Odds_Guard = 0 local AttID = 3002 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 local AttID = 3003 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 2 local Odds_Guard = 0 local AttID = 3004 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 2 local Odds_Guard = 0 local AttID = 3006 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1) ai:SetEventFlag(11505105, true) ai:SetEventMoveTarget(1502700) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3010, TARGET_ENE_0, DIST_None) goal:AddSubGoal(GOAL_COMMON_If, 15, 0) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1) ai:SetEventFlag(11505105, true) ai:SetEventMoveTarget(1502701) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3010, TARGET_ENE_0, DIST_None) goal:AddSubGoal(GOAL_COMMON_If, 15, 0) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1) ai:SetEventFlag(11505105, true) ai:SetEventMoveTarget(1502702) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3011, TARGET_ENE_0, DIST_None) goal:AddSubGoal(GOAL_COMMON_If, 15, 0) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_INITIAL, 2, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_SELF, 0, 0, 0) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_INITIAL, 2, TARGET_ENE_0, true, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_ENE_0) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1) ai:SetEventFlag(11505105, true) ai:SetEventMoveTarget(1502703) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3011, TARGET_ENE_0, DIST_None) goal:AddSubGoal(GOAL_COMMON_If, 15, 0) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1) ai:SetEventFlag(11505105, true) ai:SetEventMoveTarget(1502704) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3012, TARGET_ENE_0, DIST_None) goal:AddSubGoal(GOAL_COMMON_If, 15, 0) GetWellSpace_Odds = 0 else goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, -1.8, TARGET_SELF, true, -1) ai:SetEventFlag(11505105, true) ai:SetEventMoveTarget(1502705) goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3010, TARGET_ENE_0, DIST_None) goal:AddSubGoal(GOAL_COMMON_If, 15, 0) GetWellSpace_Odds = 0 end end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then local Odds_Guard = 0 local Odds_NoAct = 50 local Odds_BackAndSide = 0 local Odds_Back = 20 local Odds_BitWait = 30 local Odds_Backstep = 0 GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep) end return end function OnIf_286000(ai, goal, codeNo) ai:SetEventFlag(11505105, false) goal:AddSubGoal(GOAL_COMMON_Wait, 0.5, TARGET_SELF, 0, 0, 0) return end function Giant286000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Giant286000Battle_Terminate(ai, goal) return end function Giant286000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) return false end return