REGISTER_GOAL(GOAL_HusiBanIwa281100_Battle, "HusiBanIwa281100Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 2.4 local Att3001_Dist_min = 0 local Att3001_Dist_max = 2.4 local Att3002_Dist_min = 0 local Att3002_Dist_max = 1.5 local Att3003_Dist_min = 0 local Att3003_Dist_max = 7.4 local Att3004_Dist_min = 0 local Att3004_Dist_max = 3 local Att3005_Dist_min = 0 local Att3005_Dist_max = 20.1 local Att3006_Dist_min = 0 local Att3006_Dist_max = 20 local Att3007_Dist_min = 0 local Att3007_Dist_max = 10 REGISTER_GOAL_NO_UPDATE(GOAL_HusiBanIwa281100_Battle, 1) Att3000_Dist_min = Att3002_Dist_max Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3004_Dist_max function HusiBanIwa281100Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local eventNo = ai:GetEventRequest() if 8.1 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 40 actPerArr[6] = 60 actPerArr[9] = 0 elseif 6.1 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[6] = 20 actPerArr[9] = 80 elseif 4.1 <= targetDist then actPerArr[1] = 10 actPerArr[2] = 10 actPerArr[3] = 10 actPerArr[4] = 0 actPerArr[6] = 0 actPerArr[9] = 70 elseif 2.1 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 20 actPerArr[3] = 10 actPerArr[4] = 0 actPerArr[6] = 0 actPerArr[9] = 50 else actPerArr[1] = 25 actPerArr[2] = 20 actPerArr[3] = 5 actPerArr[4] = 0 actPerArr[6] = 0 actPerArr[9] = 50 end local local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle} defFuncParamTbl[1] = local0 local0 = {} local local1, local2, local3, local4 = nil local0[1] = Att3000_Dist_max local0[2] = 0 local0[3] = 30 local0[4] = 70 local0[5] = local1 local0[6] = local2 local0[7] = local3 local0[8] = local4 defFuncParamTbl[2] = local0 local0 = {Att3004_Dist_max, 0, 3004, DIST_Middle} defFuncParamTbl[3] = local0 actFuncArr[4] = REGIST_FUNC(ai, goal, HusiBanIwa281100_Act04) local0 = {3007, DIST_Far, nil} defFuncParamTbl[6] = local0 actFuncArr[9] = REGIST_FUNC(ai, goal, HusiBanIwa281100_Act09) local0 = {0, 90, 5, 5, 0, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3003_Dist_max function HusiBanIwa281100_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_None, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function HusiBanIwa281100_Act06(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_None, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function HusiBanIwa281100_Act09(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) if 6.1 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_None, 0) elseif 4.1 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_None, 0) elseif 2.1 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_None, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_None, 0) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end function HusiBanIwa281100Battle_Update(ai, goal) return GOAL_RESULT_Continue end function HusiBanIwa281100Battle_Terminate(ai, goal) return end function HusiBanIwa281100Battle_Interupt(ai, goal) local distGuardBreak_Act = 7.4 local oddsGuardBreak_Act = 30 local targetDist = ai:GetDist(TARGET_ENE_0) if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then if 2.3 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) end return true else return false end end return