REGISTER_GOAL(GOAL_Mimic278000_Battle, "Mimic278000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 4.2 local Att3001_Dist_min = 0 local Att3001_Dist_max = 6.1 local Att3002_Dist_min = 0 local Att3002_Dist_max = 4.5 local Att3003_Dist_min = 5 local Att3003_Dist_max = 9.8 local Att3004_Dist_min = 0 local Att3004_Dist_max = 2.7 REGISTER_GOAL_NO_UPDATE(GOAL_Mimic278000_Battle, 1) function Mimic278000Battle_Activate(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local EventNo = ai:GetEventRequest() local Act00Per = 0 local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 local Act08Per = 0 local Act09Per = 0 local Act10Per = 0 local GetWellSpace_Odds = 0 if ai:HasSpecialEffectId(TARGET_SELF, 5420) then if EventNo == 210 then Act05Per = 100 elseif 10 <= targetDist then Act00Per = 10 Act01Per = 10 Act02Per = 20 Act03Per = 50 Act04Per = 10 GetWellSpace_Odds = 100 elseif 5 <= targetDist then Act00Per = 20 Act01Per = 20 Act02Per = 20 Act03Per = 30 Act04Per = 10 GetWellSpace_Odds = 100 elseif 2.5 <= targetDist then Act00Per = 20 Act01Per = 40 Act02Per = 20 Act03Per = 0 Act04Per = 20 GetWellSpace_Odds = 100 else Act00Per = 40 Act01Per = 20 Act02Per = 10 Act03Per = 0 Act04Per = 30 GetWellSpace_Odds = 100 end elseif ai:HasSpecialEffectId(TARGET_SELF, 5421) then if EventNo == 200 then Act09Per = 100 elseif EventNo == 10 then Act06Per = 100 elseif EventNo == 100 then Act10Per = 100 else Act07Per = 100 end elseif ai:HasSpecialEffectId(TARGET_SELF, 5422) then if EventNo == 100 then Act10Per = 100 elseif EventNo == 201 then Act08Per = 100 else Act07Per = 100 end elseif ai:HasSpecialEffectId(TARGET_SELF, 5423) then if EventNo == 100 then Act10Per = 100 elseif EventNo == 211 then Act08Per = 100 else Act07Per = 100 end else goal:AddSubGoal(GOAL_COMMON_Wait, 10000, TARGET_SELF, 0, 0, 0) end local fateAct = ai:GetRandam_Int(1, Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per) if fateAct <= Act00Per then Mimic278000_Act00(ai, goal) elseif fateAct <= Act00Per + Act01Per then Mimic278000_Act01(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per then Mimic278000_Act02(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per then Mimic278000_Act03(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per then Mimic278000_Act04(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then Mimic278000_Act05(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then Mimic278000_Act06(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then Mimic278000_Act07(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then Mimic278000_Act08(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then Mimic278000_Act09(ai, goal) else Mimic278000_Act10(ai, goal) end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then local Odds_Guard = 0 local Odds_NoAct = 60 local Odds_BackAndSide = 5 local Odds_Back = 5 local Odds_BitWait = 0 local Odds_Backstep = 30 GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep) end return end Att3000_Dist_min = Att3000_Dist_max function Mimic278000_Act00(ai, goal) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 0 local AttID = 3000 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) return end Att3000_Dist_min = Att3001_Dist_max function Mimic278000_Act01(ai, goal) local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 2 local Odds_Guard = 0 local AttID = 3001 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) return end Att3000_Dist_min = Att3002_Dist_max function Mimic278000_Act02(ai, goal) local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 2 local Odds_Guard = 0 local AttID = 3002 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) return end Att3000_Dist_min = Att3003_Dist_max function Mimic278000_Act03(ai, goal) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 local AttID = 3003 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) return end Att3000_Dist_min = Att3004_Dist_max function Mimic278000_Act04(ai, goal) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 2 local Odds_Guard = 0 local AttID = 3004 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) return end function Mimic278000_Act05(ai, goal) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_SELF, DIST_None, 0) return end function Mimic278000_Act06(ai, goal) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1) return end function Mimic278000_Act07(ai, goal) goal:AddSubGoal(GOAL_COMMON_Wait, 300, TARGET_SELF, 0, 0, 0) return end function Mimic278000_Act08(ai, goal) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None, 0) return end function Mimic278000_Act09(ai, goal) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None, 0) return end function Mimic278000_Act10(ai, goal) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_SELF, DIST_None, 0) return end function Mimic278000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Mimic278000Battle_Terminate(ai, goal) return end function Mimic278000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) if ai:HasSpecialEffectId(TARGET_SELF, 5420) then local distDamagedStep = 3 local oddsDamagedStep = 10 local bkStepPer = 50 local leftStepPer = 25 local rightStepPer = 25 local safetyDist = 3 if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true end local distGuardBreak_Act = 4.2 local oddsGuardBreak_Act = 50 if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) end return true end end return false end return