REGISTER_GOAL(GOAL_Hammer_m11_225001_Battle, "Hammer_m11_225001Battle") local Att3000_Dist_min = -0.5 local Att3000_Dist_max = 3.4 local Att3001_Dist_min = 0 local Att3001_Dist_max = 2.6 local Att3002_Dist_min = 2.3 local Att3002_Dist_max = 4.5 local Att3003_Dist_min = -1.5 local Att3003_Dist_max = 4.5 local Att3004_Dist_min = 5.5 local Att3004_Dist_max = 9.2 local Att3005_Dist_min = -1 local Att3005_Dist_max = 3.5 local Att3006_Dist_min = -1.4 local Att3006_Dist_max = 1.1 REGISTER_GOAL_NO_UPDATE(GOAL_Hammer_m11_225001_Battle, 1) function Hammer_m11_225001Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 local GetWellSpace_Odds = 0 if not ai:IsInsideTargetRegion(TARGET_ENE_0, 1812990) then Act07Per = 100 elseif 15 <= targetDist then Act01Per = 0 Act02Per = 0 Act03Per = 25 Act04Per = 75 Act05Per = 0 Act06Per = 0 elseif 7 <= targetDist then Act01Per = 0 Act02Per = 0 Act03Per = 40 Act04Per = 60 Act05Per = 0 Act06Per = 0 elseif 3 <= targetDist then Act01Per = 20 Act02Per = 15 Act03Per = 35 Act04Per = 0 Act05Per = 15 Act06Per = 15 else Act01Per = 20 Act02Per = 20 Act03Per = 20 Act04Per = 0 Act05Per = 20 Act06Per = 20 end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per) local flag = ai:GetNumber(0) if ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 0 then Hammer225001_Act08(ai, goal) ai:SetNumber(0, 1) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 1 and ai:GetNumber(1) <= 2 then Hammer225001_Act09(ai, goal) local StateNo = ai:GetNumber(1) ai:SetNumber(1, StateNo + 1) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812996) and flag == 1 then Hammer225001_Act10(ai, goal) ai:SetNumber(0, 0) ai:SetNumber(1, 0) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 1 and ai:GetNumber(1) == 3 then Hammer225001_Act11(ai, goal) ai:SetNumber(0, 0) ai:SetNumber(1, 0) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812351) then Hammer225001_Act12(ai, goal) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812352) then Hammer225001_Act12(ai, goal) elseif fateAct <= Act01Per then Hammer225001_Act01(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per then Hammer225001_Act02(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per then Hammer225001_Act03(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then Hammer225001_Act04(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then Hammer225001_Act05(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then Hammer225001_Act06(ai, goal) GetWellSpace_Odds = 100 else Hammer225001_Act07(ai, goal) GetWellSpace_Odds = 0 end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then Hammer225001_GetWellSpace_Act(ai, goal) end return end Att3000_Dist_min = Att3000_Dist_max function Hammer225001_Act01(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, -1, 25) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3001_Dist_max function Hammer225001_Act02(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 20) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3002_Dist_max function Hammer225001_Act03(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, -1, 45) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 45) end GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3004_Dist_max function Hammer225001_Act04(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, -1, 25) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3005_Dist_max function Hammer225001_Act05(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, -1, 25) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3006_Dist_max function Hammer225001_Act06(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, -1, 25) GetWellSpace_Odds = 100 return end function Hammer225001_Act07(ai, goal) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 2, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_SELF) GetWellSpace_Odds = 0 return end function Hammer225001_Act08(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3010, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return end function Hammer225001_Act09(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3011, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return end function Hammer225001_Act10(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3012, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return end function Hammer225001_Act11(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3013, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return end function Hammer225001_Act12(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = 6 local DashDist = 8 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 20) GetWellSpace_Odds = 100 return end function Hammer225001_GetWellSpace_Act(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if fate > 75 then if fate <= 90 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4) return true elseif fate <= 95 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1) return true else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1) return true end else return false end end function Hammer_m11_225001Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Hammer_m11_225001Battle_Terminate(ai, goal) return end function Hammer_m11_225001Battle_Interupt(ai, goal) local distDamagedStep = 3 local oddsDamagedStep = 30 local bkStepPer = 100 local leftStepPer = 0 local rightStepPer = 0 local safetyDist = 5 if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end return