REGISTER_GOAL(GOAL_MiniGreaterDemon223200_Battle, "MiniGreaterDemon223200Battle") local Att3000_Dist_min = 7.4 local Att3000_Dist_max = 9.6 local Att3001_Dist_min = 7 local Att3001_Dist_max = 8 local Att3002_Dist_min = 5 local Att3002_Dist_max = 6.6 local Att3003_Dist_min = 4.2 local Att3003_Dist_max = 6.4 local Att3004_Dist_min = 0 local Att3004_Dist_max = 1.7 local Att3005_Dist_min = 0 local Att3005_Dist_max = 1 local Att3006_Dist_min = 0 local Att3006_Dist_max = 1.5 local Att3007_Dist_min = 10.5 local Att3007_Dist_max = 11.9 local Att3008_Dist_min = -3 local Att3008_Dist_max = 0 local Att3014_Dist_min = 6 local Att3014_Dist_max = 8 REGISTER_GOAL_NO_UPDATE(GOAL_MiniGreaterDemon223200_Battle, 1) function MiniGreaterDemon223200Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 3, 2) ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 4, 3) local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistYSigned(TARGET_ENE_0) local flag = ai:GetNumber(0) if ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 0 then actPerArr[12] = 100 ai:SetNumber(0, 1) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 1 and ai:GetNumber(1) <= 2 then actPerArr[13] = 100 local StateNo = ai:GetNumber(1) ai:SetNumber(1, StateNo + 1) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812996) and flag == 1 then actPerArr[14] = 100 ai:SetNumber(0, 0) ai:SetNumber(1, 0) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812350) and flag == 1 and ai:GetNumber(1) == 3 then actPerArr[15] = 100 ai:SetNumber(0, 0) ai:SetNumber(1, 0) elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812351) then actPerArr[6] = 100 elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1812352) then actPerArr[6] = 100 elseif not ai:IsInsideTargetRegion(TARGET_ENE_0, 1812990) then actPerArr[16] = 100 elseif ai:IsInsideObserve(0) then actPerArr[4] = 15 actPerArr[8] = 85 elseif ai:IsInsideObserve(1) then actPerArr[4] = 15 actPerArr[9] = 85 elseif 11.5 <= targetDist then actPerArr[1] = 70 actPerArr[2] = 5 actPerArr[5] = 10 actPerArr[7] = 10 actPerArr[11] = 5 elseif 7 <= targetDist then actPerArr[2] = 15 actPerArr[3] = 0 actPerArr[5] = 35 actPerArr[7] = 35 actPerArr[11] = 15 elseif 4.2 <= targetDist then actPerArr[2] = 45 actPerArr[3] = 10 actPerArr[5] = 0 actPerArr[7] = 0 actPerArr[11] = 45 elseif 1.5 <= targetDist then actPerArr[2] = 20 actPerArr[3] = 50 actPerArr[5] = 5 actPerArr[7] = 5 actPerArr[11] = 20 else actPerArr[2] = 0 actPerArr[3] = 45 actPerArr[4] = 45 actPerArr[5] = 0 actPerArr[7] = 0 actPerArr[11] = 10 end actFuncArr[1] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act08) actFuncArr[9] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act09) actFuncArr[10] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act10) actFuncArr[11] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act11) actFuncArr[12] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act12) actFuncArr[13] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act13) actFuncArr[14] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act14) actFuncArr[15] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act15) actFuncArr[16] = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_Act16) local atkAfterFunc = REGIST_FUNC(ai, goal, MiniGreaterDemon223200_ActAfter_AdjustSpace) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3007_Dist_max function MiniGreaterDemon223200_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3007_Dist_max local DashDist = Att3007_Dist_max + 6 local Odds_Guard = 0 local AttID = 3007 local AttDist = DIST_Middle Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3002_Dist_max function MiniGreaterDemon223200_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 6 local Odds_Guard = 0 local AttID = 3002 local AttDist = DIST_Middle if fate <= 10 then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) elseif fate <= 20 then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, DIST_Middle, 0) else Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3011, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3012, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3006_Dist_max function MiniGreaterDemon223200_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 6 local Odds_Guard = 0 local AttID = 3006 local AttDist = DIST_Middle Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3008_Dist_max function MiniGreaterDemon223200_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3008_Dist_max local DashDist = Att3008_Dist_max + 6 local Odds_Guard = 0 local AttID = 3008 local AttDist = DIST_Middle goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3000_Dist_max function MiniGreaterDemon223200_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 6 local Odds_Guard = 0 local AttID = 3000 local AttDist = DIST_Middle if fate <= 10 then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) else Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3010, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3014_Dist_max function MiniGreaterDemon223200_Act06(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local waitTime = ai:GetRandam_Float(0.1, 3) local AppDist = Att3014_Dist_max local DashDist = Att3014_Dist_max + 6 local Odds_Guard = 0 local AttID = 3014 local AttDist = DIST_Middle Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3014, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3001_Dist_max function MiniGreaterDemon223200_Act07(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 6 local Odds_Guard = 0 local AttID = 3001 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3004_Dist_max function MiniGreaterDemon223200_Act08(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 6 local Odds_Guard = 0 local AttID = 3004 local AttDist = DIST_Middle goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3005_Dist_max function MiniGreaterDemon223200_Act09(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 6 local Odds_Guard = 0 local AttID = 3005 local AttDist = DIST_Middle goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function MiniGreaterDemon223200_Act10(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 6) GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3003_Dist_max function MiniGreaterDemon223200_Act11(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 6 local Odds_Guard = 0 local AttID = 3003 local AttDist = DIST_Middle if fate <= 10 then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end function MiniGreaterDemon223200_Act12(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3020, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function MiniGreaterDemon223200_Act13(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3021, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function MiniGreaterDemon223200_Act14(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3022, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function MiniGreaterDemon223200_Act15(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3023, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return end function MiniGreaterDemon223200_Act16(ai, goal, paramTbl) ai:SetEventMoveTarget(1812301) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 2, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_ENE_0, 0, 0, 0) goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0) GetWellSpace_Odds = 0 return end function MiniGreaterDemon223200Battle_Update(ai, goal) return GOAL_RESULT_Continue end function MiniGreaterDemon223200_ActAfter_AdjustSpace(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if fate > 80 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1) return true else return false end end function MiniGreaterDemon223200Battle_Terminate(ai, goal) return end Att3000_Dist_min = Att3007_Dist_max Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3002_Dist_max Att3000_Dist_min = Att3006_Dist_max function MiniGreaterDemon223200Battle_Interupt(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local superStepDist = 3 local superStepPer = 5 local bkStepPer = 100 local leftStepPer = 0 local rightStepPer = 0 local safetyDist = 6 if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else local distDamagedStep = 3 local oddsDamagedStep = 5 local bkStepPer = 100 local leftStepPer = 0 local rightStepPer = 0 local safetyDist = 6 if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else local distUseItem_Act = 15 local oddsUseItem_Act = 15 local targetDist = ai:GetDist(TARGET_ENE_0) if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then if 10.5 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0) elseif 5.2 <= targetDist then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) end else goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3006_Dist_max, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0) end return true else return false end end end end return