REGISTER_GOAL(GOAL_Sister_of_Kuragu6620_Battle, "Sister_of_Kuragu6620Battle") local PushR_min = 0 local PushR_max = 1 local NormalR2_min = 0 local NormalR2_max = 1 local LargeR2_min = 0 local LargeR2_max = 1.1 local Backstep_Atk2_min = 0 local Backstep_Atk2_max = 1 local Magic_min = 7 local Magic_max = 7 local Magic2_min = 4 local Magic2_max = 4 local Magic3_min = 5 local Magic3_max = 5 REGISTER_GOAL_NO_UPDATE(GOAL_Sister_of_Kuragu6620_Battle, 1) function Sister_of_Kuragu6620Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local BothHandOff = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) if 4 <= targetDist then actPerArr[18] = 30 actPerArr[19] = 50 actPerArr[20] = 20 elseif 1 <= targetDist then actPerArr[18] = 35 actPerArr[19] = 30 actPerArr[20] = 35 else actPerArr[18] = 30 actPerArr[19] = 30 actPerArr[20] = 40 end actFuncArr[18] = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_Act18) actFuncArr[19] = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_Act19) actFuncArr[20] = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_Act20) local atkAfterFunc = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_ActAfter_AdjustSpace, atkAfterOddsTbl) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end PushR_min = Magic_max PushR_min = Magic_min function Sister_of_Kuragu6620_Act18(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local R_Wep = ai:GetWepCateRight(TARGET_SELF) local Magic1Limit = ai:GetNumber(0) CommonNPC_ChangeWepR1(ai, goal) ai:ChangeEquipMagic(0) if Magic_max <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic_max, TARGET_SELF, false, -1) elseif targetDist <= Magic_min then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic_min, TARGET_ENE_0, false, -1) end goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(0, Magic1Limit + 1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end PushR_min = Magic2_max PushR_min = Magic2_min function Sister_of_Kuragu6620_Act19(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local R_Wep = ai:GetWepCateRight(TARGET_SELF) local Magic2Limit = ai:GetNumber(1) CommonNPC_ChangeWepR1(ai, goal) ai:ChangeEquipMagic(1) if Magic2_max <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic2_max, TARGET_SELF, false, -1) elseif targetDist <= Magic2_min then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic2_min, TARGET_ENE_0, false, -1) end goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(1, Magic2Limit + 1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end PushR_min = Magic3_max PushR_min = Magic3_min function Sister_of_Kuragu6620_Act20(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local R_Wep = ai:GetWepCateRight(TARGET_SELF) local Magic3Limit = ai:GetNumber(2) CommonNPC_ChangeWepR1(ai, goal) ai:ChangeEquipMagic(2) if Magic3_max <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic3_max, TARGET_SELF, false, -1) elseif targetDist <= Magic3_min then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic3_min, TARGET_ENE_0, false, -1) end goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(2, Magic3Limit + 1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Sister_of_Kuragu6620_ActAfter_AdjustSpace(ai, goal, paramTbl) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local MoveDist = 3 if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) end return end function Sister_of_Kuragu6620Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Sister_of_Kuragu6620Battle_Terminate(ai, goal) return end function Sister_of_Kuragu6620Battle_Interupt(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if ai:IsInterupt(INTERUPT_FindAttack) then local FindATKDist = 3 local FindATKPer = 10 local MoveDist = 3 if targetDist <= FindATKDist and fate <= FindATKPer then goal:ClearSubGoal() if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4) end return true end end if ai:IsInterupt(INTERUPT_Damaged) then local combRunDist = 3 local combRunPer = 10 if targetDist < combRunDist and fate <= combRunPer then goal:ClearSubGoal() if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4) end end end if ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) then local ResDist = 3 local ResPer = 10 if targetDist < ResDist then if fate <= ResPer then goal:ClearSubGoal() if fate2 <= ResPer then if fate3 <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4) end else ai:Replaning() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) return true end else goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) ai:Replaning() return true end else goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) ai:Replaning() return true end end if ai:IsInterupt(INTERUPT_Shoot) then local shootIntPer = 50 if fate <= shootIntPer then goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4) return true end end return false end return