REGISTER_GOAL(GOAL_BlackIron_Knight6510_Battle, "BlackIron_Knight6510Battle") local NormalR_min = 0 local NormalR_max = 2.3 local LargeR_min = 0 local LargeR_max = 2.6 local Whand_jyaku_min = 0 local Whand_jyaku_max = 2 local Whand_kyou_min = 0 local Whand_kyou_max = 2.5 local Backstep_Atk_min = 0 local Backstep_Atk_max = 1.5 local Backstep_AtkW_min = 0 local Backstep_AtkW_max = 1.5 local Rolling_Atk_min = 3.5 local Rolling_Atk_max = 4.5 local Rolling_AtkW_min = 4 local Rolling_AtkW_max = 5 local PushR_min = 0 local PushR_max = 1 REGISTER_GOAL_NO_UPDATE(GOAL_BlackIron_Knight6510_Battle, 1) function BlackIron_Knight6510Battle_Activate(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local playerDist = ai:GetDist(TARGET_LOCALPLAYER) local isFindTarget = ai:IsSearchTarget(TARGET_ENE_0) local eventNo = ai:GetEventRequest(0) local myThinkId = ai:GetNpcThinkParamID() local PointFrontWall = 0 if myThinkId == 6510 then PointFrontOfWall = 1502997 elseif myThinkId == 6511 then PointFrontOfWall = 1412997 end if eventNo == 10 then ai:SetEventMoveTarget(PointFrontOfWall) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, POINT_EVENT, 3, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, POINT_EVENT, 0.1, TARGET_SELF, true, -1) elseif playerDist <= 0.1 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_LOCALPLAYER, 1, TARGET_LOCALPLAYER, true, -1) elseif fate <= 85 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 1.5, TARGET_LOCALPLAYER, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 25), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_LOCALPLAYER, 0, 0, 0) end elseif playerDist <= 0.4 then if fate <= 20 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_LOCALPLAYER, 1, TARGET_LOCALPLAYER, true, -1) elseif fate <= 30 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 1.5, TARGET_LOCALPLAYER, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 25), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_LOCALPLAYER, 0, 0, 0) end elseif 20 <= playerDist or 10 <= targetDist or isFindTarget == false then local walk = true if 2.2 <= playerDist then walk = false end goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, TARGET_LOCALPLAYER, 1.2, TARGET_SELF, walk, -1) else BlackIron_Knight6510_Battle(ai, goal) end return end function BlackIron_Knight6510_Battle(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local BothHandOff = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local RYOUTE_odds = 1 local KATATE_odds = 1 if ai:IsTargetGuard(TARGET_ENE_0) == true then RYOUTE_odds = 10 end if 8 <= targetDist then actPerArr[1] = 35 * KATATE_odds actPerArr[2] = 35 * KATATE_odds actPerArr[7] = 5 * KATATE_odds actPerArr[9] = 35 * RYOUTE_odds actPerArr[10] = 35 * RYOUTE_odds actPerArr[15] = 5 * RYOUTE_odds actPerArr[20] = 25 * RYOUTE_odds elseif 3.5 <= targetDist then actPerArr[1] = 30 * KATATE_odds actPerArr[2] = 30 * KATATE_odds actPerArr[7] = 5 * KATATE_odds actPerArr[9] = 30 * RYOUTE_odds actPerArr[10] = 30 * RYOUTE_odds actPerArr[15] = 5 * RYOUTE_odds actPerArr[20] = 35 * RYOUTE_odds elseif 1.5 <= targetDist then actPerArr[1] = 32 * KATATE_odds actPerArr[2] = 33 * KATATE_odds actPerArr[9] = 32 * RYOUTE_odds actPerArr[10] = 33 * RYOUTE_odds actPerArr[17] = 30 * RYOUTE_odds actPerArr[20] = 35 * RYOUTE_odds elseif 1 <= targetDist then actPerArr[1] = 18 * KATATE_odds actPerArr[2] = 17 * KATATE_odds actPerArr[5] = 15 * KATATE_odds actPerArr[9] = 10 * RYOUTE_odds actPerArr[10] = 10 * RYOUTE_odds actPerArr[13] = 13 * KATATE_odds actPerArr[17] = 30 * RYOUTE_odds else actPerArr[1] = 17 * KATATE_odds actPerArr[2] = 18 * KATATE_odds actPerArr[5] = 15 * KATATE_odds actPerArr[9] = 17 * RYOUTE_odds actPerArr[10] = 18 * RYOUTE_odds actPerArr[13] = 15 * KATATE_odds actPerArr[17] = 20 * RYOUTE_odds actPerArr[20] = 30 * RYOUTE_odds end actFuncArr[1] = REGIST_FUNC(ai, goal, BlackIron_Knight6510_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, BlackIron_Knight6510_Act02) actFuncArr[5] = REGIST_FUNC(ai, goal, BlackIron_Knight6510_Act05) actFuncArr[7] = REGIST_FUNC(ai, goal, BlackIron_Knight6510_Act07) actFuncArr[9] = REGIST_FUNC(ai, goal, BlackIron_Knight6510_Act09) actFuncArr[10] = REGIST_FUNC(ai, goal, BlackIron_Knight6510_Act10) actFuncArr[13] = REGIST_FUNC(ai, goal, BlackIron_Knight6510_Act13) actFuncArr[15] = REGIST_FUNC(ai, goal, BlackIron_Knight6510_Act15) actFuncArr[17] = REGIST_FUNC(ai, goal, BlackIron_Knight6510_Act17) actFuncArr[20] = REGIST_FUNC(ai, goal, BlackIron_Knight6510_Act20) local atkAfterFunc = REGIST_FUNC(ai, goal, BlackIron_Knight6510_ActAfter_AdjustSpace, atkAfterOddsTbl) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end NormalR_min = NormalR_max function BlackIron_Knight6510_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) NPC_KATATE_Switch(ai, goal) CommonNPC_ChangeWepR1(ai, goal) local AppDist = NormalR_max local DashDist = NormalR_max + 5 local Odds_Guard = 50 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = LargeR_max function BlackIron_Knight6510_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) NPC_KATATE_Switch(ai, goal) CommonNPC_ChangeWepR1(ai, goal) local AppDist = LargeR_max local DashDist = LargeR_max + 5 local Odds_Guard = 50 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Backstep_Atk_max function BlackIron_Knight6510_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) NPC_KATATE_Switch(ai, goal) CommonNPC_ChangeWepR1(ai, goal) local AppDist = Backstep_Atk_max local DashDist = Backstep_Atk_max + 5 local Odds_Guard = 50 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Rolling_Atk_max function BlackIron_Knight6510_Act07(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) NPC_KATATE_Switch(ai, goal) CommonNPC_ChangeWepR1(ai, goal) local AppDist = Rolling_Atk_max local DashDist = Rolling_Atk_max + 5 local Odds_Guard = 50 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Whand_jyaku_max function BlackIron_Knight6510_Act09(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) CommonNPC_ChangeWepR1(ai, goal) NPC_RYOUTE_Switch(ai, goal) local AppDist = Whand_jyaku_max local DashDist = Whand_jyaku_max + 5 local Odds_Guard = 50 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Whand_kyou_max function BlackIron_Knight6510_Act10(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) CommonNPC_ChangeWepR1(ai, goal) NPC_RYOUTE_Switch(ai, goal) local AppDist = Whand_kyou_max local DashDist = Whand_kyou_max + 5 local Odds_Guard = 50 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Backstep_AtkW_max function BlackIron_Knight6510_Act13(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) CommonNPC_ChangeWepR1(ai, goal) NPC_RYOUTE_Switch(ai, goal) local AppDist = Backstep_AtkW_max local DashDist = Backstep_AtkW_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Rolling_AtkW_max function BlackIron_Knight6510_Act15(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) CommonNPC_ChangeWepR1(ai, goal) NPC_RYOUTE_Switch(ai, goal) local AppDist = Rolling_AtkW_max local DashDist = Rolling_AtkW_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = PushR_max function BlackIron_Knight6510_Act17(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = PushR_max local DashDist = PushR_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalL, TARGET_ENE_0, DIST_Middle, 1.5, 90) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function BlackIron_Knight6510_Act20(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if 3 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(2, 2.5), TARGET_SELF, true, 4) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(1.5, 2), TARGET_ENE_0, true, 4) end goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function BlackIron_Knight6510_ActAfter_AdjustSpace(ai, goal, paramTbl) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local MoveDist = 3 if fate <= 100 then if fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, ai:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 4) else goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 4) end end return end function BlackIron_Knight6510Battle_Update(ai, goal) return GOAL_RESULT_Continue end function BlackIron_Knight6510Battle_Terminate(ai, goal) return end NormalR_min = LargeR_max function BlackIron_Knight6510Battle_Interupt(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if ai:IsInterupt(INTERUPT_FindAttack) then local FindATKDist = 3 local FindATKPer = 10 local MoveDist = 3 if targetDist <= FindATKDist and fate <= FindATKPer then goal:ClearSubGoal() if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, true, 4) else goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) end return true end end if ai:IsInterupt(INTERUPT_SuccessGuard) then local Suc_GuardDist = 3 local Suc_GuardPer = 80 if targetDist <= Suc_GuardDist and fate <= Suc_GuardPer then goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_None, 0, -1) return true end end if ai:IsInterupt(INTERUPT_Damaged) then local combRunDist = 3 local combRunPer = 10 if targetDist < combRunDist and fate <= combRunPer then goal:ClearSubGoal() if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, true, 4) else goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) end return true end end if ai:IsInterupt(INTERUPT_GuardBreak) then local distGuardBreak_Act = 2 local oddsGuardBreak_Act = 100 if targetDist <= distGuardBreak_Act and fate <= oddsGuardBreak_Act then goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) return true end end if ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) then local ResDist = 3 local ResPer = 10 if targetDist < ResDist then if fate <= ResPer then goal:ClearSubGoal() if fate2 <= ResPer then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, true, 4) else goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) end return true else ai:Replaning() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) return true end else goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) ai:Replaning() return true end else goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) ai:Replaning() return true end elseif ai:IsInterupt(INTERUPT_Shoot) then local shootIntPer = 50 if fate <= shootIntPer then goal:ClearSubGoal() local AppDist = LargeR_max local DashDist = LargeR_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) return true end end return false end return