REGISTER_GOAL(GOAL_OnionKnight6280_Battle, "OnionKnight6280Battle") local NormalR_min = 0 local NormalR_max = 2.5 local LargeR_min = 0 local LargeR_max = 4.2 local Whand_jyaku_min = 0 local Whand_jyaku_max = 2.5 local Whand_kyou_min = 0 local Whand_kyou_max = 4.2 local PushR_min = 0 local PushR_max = 1.1 local Tate_min = 0 local Tate_max = 1.3 local Backstep_Atk_min = 0 local Backstep_Atk_max = 3.8 local Rolling_Atk_min = 4 local Rolling_Atk_max = 5.6 REGISTER_GOAL_NO_UPDATE(GOAL_OnionKnight6280_Battle, 1) function OnionKnight6280Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local BothHandOff = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) if ai:IsTargetGuard(TARGET_ENE_0) == false and ai:IsBothHandMode(TARGET_SELF) and BothHandOff <= 60 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_SwitchWep, TARGET_ENE_0, DIST_Middle, 1.5, 90) end if 8 <= targetDist then actPerArr[1] = 45 actPerArr[3] = 45 actPerArr[7] = 5 actPerArr[8] = 5 actPerArr[10] = 5 elseif 5 <= targetDist then actPerArr[1] = 35 actPerArr[3] = 40 actPerArr[7] = 5 actPerArr[8] = 15 actPerArr[10] = 5 elseif 2.9 <= targetDist then if ai:IsTargetGuard(TARGET_ENE_0) == true then actPerArr[1] = 30 actPerArr[3] = 30 actPerArr[4] = 15 actPerArr[8] = 25 else actPerArr[1] = 35 actPerArr[3] = 35 actPerArr[4] = 13 actPerArr[8] = 12 actPerArr[10] = 5 end elseif 1 <= targetDist then if ai:IsTargetGuard(TARGET_ENE_0) == true then actPerArr[1] = 21 actPerArr[3] = 21 actPerArr[4] = 22 actPerArr[8] = 21 actPerArr[6] = 15 else actPerArr[1] = 20 actPerArr[3] = 20 actPerArr[4] = 20 actPerArr[8] = 20 actPerArr[6] = 15 actPerArr[10] = 5 end elseif ai:IsTargetGuard(TARGET_ENE_0) == true then actPerArr[1] = 15 actPerArr[3] = 15 actPerArr[4] = 25 actPerArr[8] = 25 actPerArr[6] = 20 else actPerArr[1] = 15 actPerArr[3] = 15 actPerArr[4] = 23 actPerArr[8] = 22 actPerArr[6] = 15 actPerArr[10] = 5 end actFuncArr[1] = REGIST_FUNC(ai, goal, OnionKnight6280_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, OnionKnight6280_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, OnionKnight6280_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, OnionKnight6280_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, OnionKnight6280_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, OnionKnight6280_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, OnionKnight6280_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, OnionKnight6280_Act08) actFuncArr[9] = REGIST_FUNC(ai, goal, OnionKnight6280_Act09) actFuncArr[10] = REGIST_FUNC(ai, goal, OnionKnight6280_Act10) local atkAfterFunc = REGIST_FUNC(ai, goal, OnionKnight6280_ActAfter_AdjustSpace, atkAfterOddsTbl) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end NormalR_min = NormalR_max function OnionKnight6280_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) CommonNPC_ChangeWepR1(ai, goal) if ai:IsTargetGuard(TARGET_ENE_0) == true and not ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_SwitchWep, TARGET_ENE_0, DIST_Middle, 1.5, 90) end local AppDist = NormalR_max local DashDist = NormalR_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, NormalR_max, TARGET_SELF, false, 4) if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end function OnionKnight6280_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) CommonNPC_ChangeWepR1(ai, goal) if ai:IsTargetGuard(TARGET_ENE_0) == true and not ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_SwitchWep, TARGET_ENE_0, DIST_Middle, 1.5, 90) end local AppDist = Guard_NormalR_max local DashDist = Guard_NormalR_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fate <= 60 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = LargeR_max function OnionKnight6280_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) CommonNPC_ChangeWepR1(ai, goal) if ai:IsTargetGuard(TARGET_ENE_0) == true and not ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_SwitchWep, TARGET_ENE_0, DIST_Middle, 1.5, 90) end local AppDist = LargeR_max local DashDist = LargeR_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = PushR_max function OnionKnight6280_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = PushR_max local DashDist = PushR_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalL, TARGET_ENE_0, DIST_Middle, 1.5, 90) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Tate_max function OnionKnight6280_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local R_Wep = ai:GetWepCateRight(TARGET_SELF) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Tate_max, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Parry, TARGET_ENE_0, DIST_Middle, 1.5, 90) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = NormalR_max function OnionKnight6280_Act06(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) CommonNPC_ChangeWepR1(ai, goal) if ai:IsTargetGuard(TARGET_ENE_0) == true and not ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_SwitchWep, TARGET_ENE_0, DIST_Middle, 1.5, 90) end local AppDist = NormalR_max local DashDist = NormalR_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Rolling_Atk_max function OnionKnight6280_Act07(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) CommonNPC_ChangeWepR1(ai, goal) if ai:IsTargetGuard(TARGET_ENE_0) == true and not ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_SwitchWep, TARGET_ENE_0, DIST_Middle, 1.5, 90) end local AppDist = Rolling_Atk_max local DashDist = Rolling_Atk_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function OnionKnight6280_Act08(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if 3 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(2, 2.5), TARGET_SELF, true, 4) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(1.5, 2), TARGET_ENE_0, true, 4) end goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function OnionKnight6280_Act09(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function OnionKnight6280_Act10(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_SwitchWep, TARGET_ENE_0, DIST_Middle, 1.5, 90) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function OnionKnight6280_ActAfter_AdjustSpace(ai, goal, paramTbl) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local MoveDist = 3 if fate <= 100 then if fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, ai:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 4) else goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 4) end end return end function OnionKnight6280Battle_Update(ai, goal) return GOAL_RESULT_Continue end function OnionKnight6280Battle_Terminate(ai, goal) return end NormalR_min = LargeR_max function OnionKnight6280Battle_Interupt(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if ai:IsInterupt(INTERUPT_FindAttack) then local FindATKDist = 3 local FindATKPer = 75 if targetDist <= FindATKDist and fate <= FindATKPer then goal:ClearSubGoal() if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, true, 4) else goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) end return true end end if ai:IsInterupt(INTERUPT_SuccessGuard) then local Suc_GuardDist = 3 local Suc_GuardPer = 80 if targetDist <= Suc_GuardDist and fate <= Suc_GuardPer then goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_None, 0, -1) return true end end if ai:IsInterupt(INTERUPT_GuardBreak) then local distGuardBreak_Act = 3 local oddsGuardBreak_Act = 100 if targetDist <= distGuardBreak_Act and fate <= oddsGuardBreak_Act then goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) return true end end if ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) then local ResDist = 3 local ResPer = 10 if targetDist < ResDist then if fate <= ResPer then goal:ClearSubGoal() if fate2 <= ResPer then if fate3 <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4) end else ai:Replaning() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) return true end else goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) ai:Replaning() return true end else goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) ai:Replaning() return true end end if ai:IsInterupt(INTERUPT_Damaged) then local combRunDist = 3 local combRunPer = 50 if targetDist < combRunDist and fate <= combRunPer then goal:ClearSubGoal() if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, true, 4) else goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4) end return true end end if ai:IsInterupt(INTERUPT_Shoot) then local shootIntPer = 75 if fate <= shootIntPer then goal:ClearSubGoal() local AppDist = LargeR_max local DashDist = LargeR_max + 5 local Odds_Guard = 100 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) end return true else return false end end return