Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_COMMON_Normal, "Normal")
REGISTER_GOAL_NO_UPDATE(GOAL_COMMON_Normal, 1)
function Normal_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local trigDistNear = 2
local trigDistMid = 4
local trigDistFar = 0
local ezsNoNear = 3000
local ezsNoMid = 3000
local ezsNoFar = 3000
local moveDistNear = 3
local moveDistMid = 1
local moveDistFar = 3
local movePerNear = 20
local movePerMid = 30
local movePerFar = 40
local maaiDistNear = 1.5
local maaiDistMid = 3.5
local maaiDistFar = 5.5
local maaiPerNear = 40
local maaiPerMid = 30
local maaiPerFar = 20
local attActDist = 6
local trigDistDash = 0
local trigDistWalk = 9
local moveDistDash = 7
local moveDistWalk = 3
if targetDist <= attActDist then
if targetDist < trigDistNear then
if fate <= movePerNear then
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 5, TARGET_ENE_0, AI_DIR_TYPE_CENTER, moveDistNear, TARGET_ENE_0, true)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, ezsNoNear, TARGET_ENE_0, DIST_Near, 0)
if fate2 <= maaiPerNear then
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 5, TARGET_ENE_0, AI_DIR_TYPE_CENTER, maaiDistNear, TARGET_ENE_0, true)
end
end
elseif targetDist < trigDistMid then
if fate <= movePerMid then
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 5, TARGET_ENE_0, AI_DIR_TYPE_CENTER, moveDistMid, TARGET_ENE_0, true)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, ezsNoMid, TARGET_ENE_0, DIST_Near, 0)
if fate2 <= maaiPerMid then
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 5, TARGET_ENE_0, AI_DIR_TYPE_CENTER, maaiDistMid, TARGET_ENE_0, true)
end
end
elseif fate <= movePerFar then
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 5, TARGET_ENE_0, AI_DIR_TYPE_CENTER, moveDistFar, TARGET_ENE_0, true)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, ezsNoFar, TARGET_ENE_0, DIST_Near, 0)
if fate2 <= maaiPerFar then
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 5, TARGET_ENE_0, AI_DIR_TYPE_CENTER, maaiDistFar, TARGET_ENE_0, true)
end
end
elseif targetDist <= trigDistWalk then
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_CENTER, moveDistWalk, TARGET_ENE_0, true)
else
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_CENTER, moveDistDash, TARGET_ENE_0, false)
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_CENTER, moveDistWalk, TARGET_ENE_0, true)
end
return
end
function Normal_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Normal_Terminate(ai, goal)
return
end
function Normal_Interupt(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local guardDist = 3
local guardPer = 50
local ezsNoguard = 9910
local missContDist = 3
local missContPer = 50
local ezsNoMissCont = 3300
local guardBreakAttDist = 3
local guardBreakAttPer = 75
local ezsNoguardBreakAtt = 3300
local guardDownAttDist = 3
local guardDownAttPer = 40
local ezsNoguardDownAtt = 3000
if ai:IsInterupt(INTERUPT_FindAttack) and targetDist <= guardDist and fate <= guardPer then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_Guard, 5, ezsNoguard, TARGET_ENE_0, 0, 0)
return true
elseif ai:IsInterupt(INTERUPT_MissSwing) and targetDist < missContDist and fate <= missContPer then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_Attack, 5, ezsNoMissCont, TARGET_ENE_0, DIST_Near, 0)
return true
elseif ai:IsInterupt(INTERUPT_GuardBreak) and targetDist < guardBreakAttDist and fate <= guardBreakAttPer then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_Attack, 5, ezsNoguardBreakAtt, TARGET_ENE_0, DIST_Near, 0)
return true
elseif ai:IsInterupt(INTERUPT_GuardFinish) and targetDist < guardDownAttDist and fate <= guardDownAttPer then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_Attack, 5, ezsNoguardDownAtt, TARGET_ENE_0, DIST_Near, 0)
return true
else
return false
end
end
return