Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
@@ -0,0 +1,44 @@
|
||||
REGISTER_GOAL(GOAL_COMMON_If, "If")
|
||||
REGISTER_GOAL_UPDATE_TIME(GOAL_COMMON_If, 0.5, 1)
|
||||
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_If, 1, "ޝ•Ê—pƒR�[ƒhNo", 0)
|
||||
function If_Activate(ai, goal)
|
||||
local battleId = goal:GetBattleGoalId()
|
||||
local codeNo = goal:GetParam(0)
|
||||
local funcName = "OnIf_"
|
||||
function _loadstring(str)
|
||||
local f, err = loadstring("return function (arg) " .. str .. " end", str)
|
||||
if f then
|
||||
return f()
|
||||
else
|
||||
return f, err
|
||||
end
|
||||
end
|
||||
|
||||
local f = _loadstring(funcName .. battleId .. "(arg.ai, arg.goal, arg.codeNo)")
|
||||
local local0 = {}
|
||||
local0["ai"] = ai
|
||||
local0["goal"] = goal
|
||||
local0["codeNo"] = codeNo
|
||||
class = local0
|
||||
f(class)
|
||||
return
|
||||
end
|
||||
|
||||
function If_Update(ai, goal)
|
||||
if goal:GetSubGoalNum() <= 0 then
|
||||
return GOAL_RESULT_Success
|
||||
else
|
||||
return GOAL_RESULT_Continue
|
||||
end
|
||||
end
|
||||
|
||||
function If_Terminate(ai, goal)
|
||||
return
|
||||
end
|
||||
|
||||
REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_If, true)
|
||||
function If_Interupt(ai, goal)
|
||||
return false
|
||||
end
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user