Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+39
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REGISTER_GOAL(GOAL_COMMON_Fall, "Fall")
REGISTER_GOAL_UPDATE_TIME(GOAL_COMMON_Fall, 0.1, 0.2)
REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_Fall, true)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Fall, 0, "ターゲット【Type】", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Fall, 1, "落下開始EzState番号", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Fall, 2, "落下停止EzState番号", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Fall, 3, "落下停止マージン[m]", 0)
function Fall_Activate(ai, goal)
local target = goal:GetParam(0)
local ezFallID = goal:GetParam(1)
local height_dist = ai:GetDistYSigned(target)
if height_dist <= 0 then
ai:SetAttackRequest(ezFallID)
end
return
end
function Fall_Update(ai, goal)
local target = goal:GetParam(0)
local ezFallID = goal:GetParam(1)
local margin = goal:GetParam(3)
local height_dist = ai:GetDistYSigned(target)
if margin < height_dist then
return GOAL_RESULT_Success
end
ai:SetAttackRequest(ezFallID)
end
function Fall_Terminate(ai, goal)
local ezStopID = goal:GetParam(2)
ai:SetAttackRequest(ezStopID)
return
end
function Fall_Interupt(ai, goal)
return false
end
return