Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_COMMON_ComeDown, "ComeDown")
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REGISTER_GOAL_UPDATE_TIME(GOAL_COMMON_ComeDown, 0.5, 0.5)
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REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_ComeDown, true)
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function ComeDown_Activate(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_Attack, goal:GetLife(), 9510, TARGET_NONE, DIST_None)
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return
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end
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function ComeDown_Update(ai, goal)
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ai:SetNumber(0, 0)
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local goalDistY = goal:GetParam(0)
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if ai:IsLanding() then
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return GOAL_RESULT_Failed
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end
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local resultSubGoal = goal:GetLastSubGoalResult()
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if resultSubGoal == GOAL_RESULT_Success or resultSubGoal == GOAL_RESULT_Failed then
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local distY = ai:GetDistY(TARGET_ENE_0)
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if distY < goalDistY then
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goal:AddSubGoal(GOAL_COMMON_Attack, goal:GetLife(), 9510, TARGET_NONE, DIST_None)
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end
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end
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local distY = ai:GetDistY(TARGET_ENE_0)
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if distY <= goalDistY then
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ai:SetNumber(0, 1)
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return GOAL_RESULT_Success
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else
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return GOAL_RESULT_Continue
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end
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end
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function ComeDown_Terminate(ai, goal)
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return
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end
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function ComeDown_Interupt(ai, goal)
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return false
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end
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return
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