Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_COMMON_Attack, "Attack")
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REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Attack, 0, "EzStateID", 0)
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REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Attack, 1, "�UŒ‚‘Î�Û", 0)
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REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Attack, 2, "�¬Œ÷‹——£", 0)
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REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Attack, 3, "�ã�UŒ‚Šp“x", 0)
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REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Attack, 4, "‰º�UŒ‚Šp“x", 0)
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REGISTER_GOAL_NO_UPDATE(GOAL_COMMON_Attack, 1)
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function Attack_Activate(ai, goal)
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local life = goal:GetLife()
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local behaviorNo = goal:GetParam(0)
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local attackTarget = goal:GetParam(1)
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local distType = goal:GetParam(2)
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local successAngle = 180
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local turnTime = 1.5
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local turnFaceAngle = 20
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local isComboAttack = false
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local isMoveCancel = true
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local isGaurdBreakAtk = false
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local isTurn = false
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local angleUpAtt = goal:GetParam(3)
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local angleDownAtt = goal:GetParam(4)
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goal:AddSubGoal(GOAL_COMMON_CommonAttack, life, behaviorNo, attackTarget, distType, successAngle, turnTime, turnFaceAngle, isComboAttack, isMoveCancel, isGaurdBreakAtk, isTurn, angleUpAtt, angleDownAtt)
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return
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end
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function Attack_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Attack_Terminate(ai, goal)
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return
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end
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REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_Attack, true)
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function Attack_Interupt(ai, goal)
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return false
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end
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return
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