Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
@@ -0,0 +1,62 @@
|
||||
REGISTER_GOAL(GOAL_COMMON_ApproachTarget, "ApproachTarget")
|
||||
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachTarget, 0, "移動対象", 0)
|
||||
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachTarget, 1, "到達判定距離", 0)
|
||||
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachTarget, 2, "旋回対象", 0)
|
||||
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachTarget, 3, "歩く?", 0)
|
||||
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachTarget, 4, "ガードEzState番号", 0)
|
||||
REGISTER_GOAL_UPDATE_TIME(GOAL_COMMON_ApproachTarget, 0, 0)
|
||||
REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_ApproachTarget, true)
|
||||
function ApproachTarget_Activate(ai, goal)
|
||||
local life_time = goal:GetLife()
|
||||
local targetType = goal:GetParam(0)
|
||||
local range = goal:GetParam(1)
|
||||
local turnTarget = goal:GetParam(2)
|
||||
local bWalk = goal:GetParam(3)
|
||||
local guardActionId = goal:GetParam(4)
|
||||
local moveTargetType = AI_DIR_TYPE_CENTER
|
||||
local distDir = 0
|
||||
local resultTypeIfGuardSuccess = goal:GetParam(5)
|
||||
local isLifeSuccessGuard = goal:GetParam(6)
|
||||
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, life_time, targetType, moveTargetType, range, turnTarget, bWalk, moveTargetType, distDir)
|
||||
if 0 < guardActionId then
|
||||
local targetDist = ai:GetDist(targetType)
|
||||
if range < targetDist then
|
||||
ai:DoEzAction(life_time, guardActionId)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
function ApproachTarget_Update(ai, goal, dT)
|
||||
local guardActionId = goal:GetParam(4)
|
||||
if 0 < guardActionId then
|
||||
if ai:IsInterupt(INTERUPT_Damaged) then
|
||||
return GOAL_RESULT_Failed
|
||||
elseif ai:IsInterupt(INTERUPT_SuccessGuard) then
|
||||
local resultTypeIfGuardSuccess = goal:GetParam(5)
|
||||
if resultTypeIfGuardSuccess ~= GOAL_RESULT_Continue then
|
||||
return resultTypeIfGuardSuccess
|
||||
end
|
||||
end
|
||||
end
|
||||
if goal:GetLife() <= 0 then
|
||||
local isLifeSuccessGuard = goal:GetParam(6)
|
||||
if isLifeSuccessGuard then
|
||||
return GOAL_RESULT_Success
|
||||
else
|
||||
return GOAL_RESULT_Failed
|
||||
end
|
||||
else
|
||||
return GOAL_RESULT_Continue
|
||||
end
|
||||
end
|
||||
|
||||
function ApproachTarget_Terminate(ai, goal)
|
||||
return
|
||||
end
|
||||
|
||||
function ApproachTarget_Interupt(ai, goal)
|
||||
return false
|
||||
end
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user