Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
@@ -0,0 +1,459 @@
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REGISTER_GOAL(GOAL_FirewoodKing537000_Battle, "FirewoodKing537000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 3.2
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 3.9
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local Att3007_Dist_min = 7
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local Att3007_Dist_max = 10.7
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local Att3008_Dist_min = 0
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local Att3008_Dist_max = 9.1
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local Att3010_Dist_min = 8
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local Att3010_Dist_max = 9.3
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local Att3012_Dist_min = 0
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local Att3012_Dist_max = 3.9
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local Att3018_Dist_min = 11.5
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local Att3018_Dist_max = 13.7
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local Att3019_Dist_min = 14
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local Att3019_Dist_max = 16
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local Att3020_Dist_min = 0
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local Att3020_Dist_max = 2.4
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local Att3021_Dist_min = 0
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local Att3021_Dist_max = 2.8
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local Att3022_Dist_min = 7
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local Att3022_Dist_max = 10.4
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local Suki = 1.8
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REGISTER_GOAL_NO_UPDATE(GOAL_FirewoodKing537000_Battle, 1)
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function FirewoodKing537000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local hprate = ai:GetHpRate(TARGET_SELF)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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local Act08Per = 0
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local Act09Per = 0
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local GetWellSpace_Odds = 100
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local Throw = 1
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if ai:IsFinishTimer(0) == false then
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Throw = 0.25
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else
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Throw = 1
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end
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if ai:IsTargetGuard(TARGET_ENE_0) == true and fate <= 70 and targetDist <= 5 then
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Act02Per = 30
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Act09Per = 70
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elseif 15 <= targetDist then
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Act06Per = 30
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Act07Per = 70
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elseif 12 <= targetDist then
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Act04Per = 15
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Act06Per = 70
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Act07Per = 15
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elseif 10 <= targetDist then
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Act03Per = 30
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Act04Per = 40
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Act06Per = 30
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elseif 7 <= targetDist then
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Act01Per = 10
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Act02Per = 0
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Act03Per = 30
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Act04Per = 15
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Act05Per = 15
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Act06Per = 30
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elseif 4 <= targetDist then
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Act01Per = 28
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Act02Per = 20 * Throw
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Act03Per = 15
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Act04Per = 0
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Act05Per = 37
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else
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Act01Per = 30
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Act02Per = 40 * Throw
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Act03Per = 0
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Act04Per = 0
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Act05Per = 30
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end
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per)
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if fateAct <= Act01Per then
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FirewoodKing537000_Act01(ai, goal)
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elseif fateAct <= Act01Per + Act02Per then
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FirewoodKing537000_Act02(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per then
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FirewoodKing537000_Act03(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
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FirewoodKing537000_Act04(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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FirewoodKing537000_Act05(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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FirewoodKing537000_Act06(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
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FirewoodKing537000_Act07(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
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FirewoodKing537000_Act08(ai, goal)
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else
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FirewoodKing537000_Act09(ai, goal)
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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FirewoodKing537000_GetWellSpace_Act(ai, goal)
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end
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Suki
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function FirewoodKing537000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local bRight = ai:GetRandam_Int(0, 1)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 0.5
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local Odds_Guard = 0
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if DashDist <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, AppDist, TARGET_SELF, false, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, AppDist, TARGET_SELF, true, -1)
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end
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if fate <= 5 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, -1, 20)
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elseif fate <= 15 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, -1, 20)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, -1, 20)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate <= 45 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, -1, 20)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate <= 75 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, -1, 20)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3002, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, -1, 20)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3004, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
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end
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, Suki, TARGET_ENE_0, bRight, ai:GetRandam_Int(20, 30), true, true, -1)
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GetWellSpace_Odds = 0
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return
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end
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Att3000_Dist_min = Att3006_Dist_max
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function FirewoodKing537000_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 0.5
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local Odds_Guard = 0
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if DashDist <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, AppDist, TARGET_SELF, false, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, AppDist, TARGET_SELF, true, -1)
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end
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, -1, 20)
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else
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3023, TARGET_ENE_0, DIST_Middle, -1, 20)
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end
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if ai:IsFinishTimer(0) == true then
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ai:SetTimer(0, 30)
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end
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GetWellSpace_Odds = 0
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return
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end
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Att3000_Dist_min = Att3008_Dist_max
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Att3000_Dist_min = Suki
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function FirewoodKing537000_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local bRight = ai:GetRandam_Int(0, 1)
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local AppDist = Att3008_Dist_max
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local DashDist = Att3008_Dist_max + 0.5
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local Odds_Guard = 0
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if DashDist <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, AppDist, TARGET_SELF, false, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, AppDist, TARGET_SELF, true, -1)
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end
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if fate <= 60 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, -1, 20)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Near, -1, 20)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
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end
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, Suki, TARGET_ENE_0, bRight, ai:GetRandam_Int(20, 30), true, true, -1)
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GetWellSpace_Odds = 0
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return
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end
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Att3000_Dist_min = Att3010_Dist_max
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Att3000_Dist_min = Suki
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function FirewoodKing537000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local bRight = ai:GetRandam_Int(0, 1)
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local AppDist = Att3010_Dist_max
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local DashDist = Att3010_Dist_max + 0.5
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local Odds_Guard = 0
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if DashDist <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, AppDist, TARGET_SELF, false, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, AppDist, TARGET_SELF, true, -1)
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end
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if fate <= 10 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_Middle, -1, 25)
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GetWellSpace_Odds = 100
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_Near, -1, 25)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, Suki, TARGET_ENE_0, bRight, ai:GetRandam_Int(20, 30), true, true, -1)
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GetWellSpace_Odds = 0
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end
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return
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end
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Att3000_Dist_min = Att3012_Dist_max
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Att3000_Dist_min = Suki
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function FirewoodKing537000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local bRight = ai:GetRandam_Int(0, 1)
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local AppDist = Att3012_Dist_max
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local DashDist = Att3012_Dist_max + 0.5
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local Odds_Guard = 0
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if DashDist <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, AppDist, TARGET_SELF, false, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, AppDist, TARGET_SELF, true, -1)
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end
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if fate <= 5 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_Middle, -1, 40)
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GetWellSpace_Odds = 100
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elseif fate <= 10 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_Near, -1, 40)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, Suki, TARGET_ENE_0, bRight, ai:GetRandam_Int(20, 30), true, true, -1)
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GetWellSpace_Odds = 0
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elseif fate <= 40 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_Near, -1, 40)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3013, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3016, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, Suki, TARGET_ENE_0, bRight, ai:GetRandam_Int(20, 30), true, true, -1)
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GetWellSpace_Odds = 0
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elseif fate <= 70 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_Near, -1, 40)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3013, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3014, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, Suki, TARGET_ENE_0, bRight, ai:GetRandam_Int(20, 30), true, true, -1)
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GetWellSpace_Odds = 0
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_Near, -1, 40)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3015, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, Suki, TARGET_ENE_0, bRight, ai:GetRandam_Int(20, 30), true, true, -1)
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GetWellSpace_Odds = 0
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end
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return
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end
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Att3000_Dist_min = Att3018_Dist_max
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Att3000_Dist_min = Suki
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function FirewoodKing537000_Act06(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local bRight = ai:GetRandam_Int(0, 1)
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local AppDist = Att3018_Dist_max
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local DashDist = Att3018_Dist_max + 0.5
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local Odds_Guard = 0
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if DashDist <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, AppDist, TARGET_SELF, false, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, AppDist, TARGET_SELF, true, -1)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3018, TARGET_ENE_0, DIST_Middle, -1, 25)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, Suki, TARGET_ENE_0, bRight, ai:GetRandam_Int(20, 30), true, true, -1)
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GetWellSpace_Odds = 0
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return
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end
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Att3000_Dist_min = Att3019_Dist_max
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Att3000_Dist_min = Suki
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function FirewoodKing537000_Act07(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local bRight = ai:GetRandam_Int(0, 1)
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local AppDist = Att3019_Dist_max
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local DashDist = Att3019_Dist_max + 0.5
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local Odds_Guard = 0
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if DashDist <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, AppDist, TARGET_SELF, false, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, AppDist, TARGET_SELF, true, -1)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3019, TARGET_ENE_0, DIST_Middle, -1, 25)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, Suki, TARGET_ENE_0, bRight, ai:GetRandam_Int(20, 30), true, true, -1)
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GetWellSpace_Odds = 0
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return
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end
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Att3000_Dist_min = Att3020_Dist_max
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function FirewoodKing537000_Act08(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3020_Dist_max
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local DashDist = Att3020_Dist_max + 0.5
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local Odds_Guard = 0
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if DashDist <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, AppDist, TARGET_SELF, false, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, AppDist, TARGET_SELF, true, -1)
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end
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3020, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 0
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return
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end
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Att3000_Dist_min = Att3021_Dist_max
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function FirewoodKing537000_Act09(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3021_Dist_max
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local DashDist = Att3021_Dist_max + 0.5
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local Odds_Guard = 0
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if DashDist <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, AppDist, TARGET_SELF, false, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, AppDist, TARGET_SELF, true, -1)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3021, TARGET_ENE_0, DIST_Middle, -1, 20)
|
||||
GetWellSpace_Odds = 100
|
||||
return
|
||||
end
|
||||
|
||||
function FirewoodKing537000_GetWellSpace_Act(ai, goal)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
if fate <= 15 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 3)
|
||||
elseif fate <= 22 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3)
|
||||
elseif fate <= 30 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
function FirewoodKing537000Battle_Update(ai, goal)
|
||||
return GOAL_RESULT_Continue
|
||||
end
|
||||
|
||||
function FirewoodKing537000Battle_Terminate(ai, goal)
|
||||
return
|
||||
end
|
||||
|
||||
function FirewoodKing537000Battle_Interupt(ai, goal)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local superStepDist = 4
|
||||
local superStepPer = 15
|
||||
local bkStepPer = 50
|
||||
local leftStepPer = 25
|
||||
local rightStepPer = 25
|
||||
local safetyDist = 5
|
||||
if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
|
||||
return true
|
||||
end
|
||||
local distGuardBreak_Act = 4
|
||||
local oddsGuardBreak_Act = 80
|
||||
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
|
||||
if fate <= 40 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, -1, 25)
|
||||
elseif fate <= 65 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, -1, 25)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
|
||||
elseif fate <= 85 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, -1, 25)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, -1, 25)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3002, TARGET_ENE_0, DIST_Near, 0)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
|
||||
end
|
||||
return true
|
||||
end
|
||||
local distMissSwing_Int = 9.3
|
||||
local oddsMissSwing_Int = 80
|
||||
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
|
||||
if 8 <= targetDist then
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3010, TARGET_ENE_0, DIST_Middle, 0)
|
||||
elseif 3.9 <= targetDist then
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3012, TARGET_ENE_0, DIST_Middle, 0)
|
||||
end
|
||||
return true
|
||||
end
|
||||
local distUseItem_Act = 9.3
|
||||
local oddsUseItem_Act = 40
|
||||
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
|
||||
if 8 <= targetDist then
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3010, TARGET_ENE_0, DIST_Middle, 0)
|
||||
elseif 3.9 <= targetDist then
|
||||
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_Near, -1, 40)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, DIST_Middle, 0)
|
||||
end
|
||||
return true
|
||||
end
|
||||
local distResNear = 0.5
|
||||
local distResFar = 25
|
||||
local oddsResNear = 0
|
||||
local oddsResFar = 100
|
||||
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
|
||||
if ResBehavID == 1 then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3)
|
||||
end
|
||||
return true
|
||||
elseif ResBehavID == 2 then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3)
|
||||
end
|
||||
end
|
||||
local oddsResponse = 35
|
||||
local bkStepPer = 50
|
||||
local leftStepPer = 25
|
||||
local rightStepPer = 25
|
||||
local safetyDist = 3
|
||||
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user