Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_LargeCat536000_Battle, "LargeCat536000Battle")
local Att3000_Dist_min = 0.5
local Att3000_Dist_max = 1.1
local Att3001_Dist_min = 2.7
local Att3001_Dist_max = 4.5
local Att3002_Dist_min = 0.5
local Att3002_Dist_max = 1.7
local Att3003_Dist_min = 0.5
local Att3003_Dist_max = 1.1
local Att3004_Dist_min = 0.5
local Att3004_Dist_max = 12.7
local Att3005_Dist_min = 0.5
local Att3005_Dist_max = 24.5
local Att3006_Dist_min = 0
local Att3006_Dist_max = 24
REGISTER_GOAL_NO_UPDATE(GOAL_LargeCat536000_Battle, 1)
function LargeCat536000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
ai:AddObserveArea(0, TARGET_SELF, TARGET_ENE_0, AI_DIR_TYPE_B, 100, 2)
local RateStep = 1
if ai:IsFinishTimer(0) == false then
RateStep = 0
end
local RateUnaru = 1
if ai:IsFinishTimer(1) == false then
RateUnaru = 0
end
if not ai:IsInsideTargetRegion(TARGET_ENE_0, 1202730) and not ai:IsInsideTargetRegion(TARGET_ENE_0, 1202731) then
actPerArr[11] = 100
else
local RateKamiNage = 0
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 15) then
RateKamiNage = 1
end
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 180) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 100) and targetDist <= 0.8 then
actPerArr[8] = 100
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 180) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 100) and targetDist <= 0.8 then
actPerArr[9] = 100
elseif 12.7 <= targetDist then
actPerArr[1] = 5
actPerArr[2] = 5
actPerArr[3] = 5
actPerArr[4] = 5 * RateKamiNage
actPerArr[5] = 35
actPerArr[6] = 40
actPerArr[7] = 5 * RateUnaru
elseif 8 <= targetDist then
actPerArr[1] = 15
actPerArr[2] = 20
actPerArr[3] = 15
actPerArr[4] = 15 * RateKamiNage
actPerArr[5] = 15
actPerArr[6] = 10
actPerArr[7] = 5 * RateUnaru
elseif 4.5 <= targetDist then
actPerArr[1] = 32
actPerArr[2] = 28
actPerArr[3] = 20
actPerArr[4] = 20 * RateKamiNage
actPerArr[5] = 0
actPerArr[6] = 0
actPerArr[7] = 0
elseif 2 <= targetDist then
actPerArr[1] = 25
actPerArr[2] = 20
actPerArr[3] = 25
actPerArr[4] = 20 * RateKamiNage
actPerArr[5] = 0
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[10] = 10 * RateStep
else
actPerArr[1] = 10
actPerArr[2] = 0
actPerArr[3] = 30
actPerArr[4] = 40 * RateKamiNage
actPerArr[5] = 0
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[10] = 20 * RateStep
end
end
actFuncArr[1] = REGIST_FUNC(ai, goal, LargeCat536000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, LargeCat536000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, LargeCat536000_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, LargeCat536000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, LargeCat536000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, LargeCat536000_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, LargeCat536000_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, LargeCat536000_Act08)
actFuncArr[9] = REGIST_FUNC(ai, goal, LargeCat536000_Act09)
actFuncArr[10] = REGIST_FUNC(ai, goal, LargeCat536000_Act10)
actFuncArr[11] = REGIST_FUNC(ai, goal, LargeCat536000_Act11)
local atkAfterFunc = REGIST_FUNC(ai, goal, LargeCat536000_ActAfter_AdjustSpace, atkAfterOddsTbl)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function LargeCat536000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3000, TARGET_ENE_0, DIST_Middle, -1, 25)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3001_Dist_max
function LargeCat536000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3001, TARGET_ENE_0, DIST_Middle, -1, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3002_Dist_max
function LargeCat536000_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3002, TARGET_ENE_0, DIST_Middle, -1, 25)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function LargeCat536000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3003, TARGET_ENE_0, DIST_Middle, -1, 25)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3004_Dist_max
function LargeCat536000_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3004, TARGET_ENE_0, DIST_Middle, -1, 22)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function LargeCat536000_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3005, TARGET_ENE_0, DIST_Middle, -1, 20)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function LargeCat536000_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3006, TARGET_ENE_0, DIST_Middle, 0)
ai:SetTimer(1, 20)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function LargeCat536000_Act08(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 5, 3007, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function LargeCat536000_Act09(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 5, 3008, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function LargeCat536000_Act10(ai, goal, paramTbl)
ai:SetTimer(0, 15)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 9)
return
end
function LargeCat536000_Act11(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
ai:SetEventMoveTarget(1202732)
local Sumade = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
if 3 <= Sumade then
ai:SetEventMoveTarget(1202732)
if targetDist <= 5 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_EVENT, 1, TARGET_ENE_0, true, -1)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_EVENT, 1, TARGET_SELF, false, -1)
end
end
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF)
goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0)
return
end
function LargeCat536000_ActAfter_AdjustSpace(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if fate <= 25 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0.5, AI_DIR_TYPE_B, 9)
return true
elseif fate <= 45 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0.5, AI_DIR_TYPE_L, 5)
return true
elseif fate <= 65 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0.5, AI_DIR_TYPE_R, 5)
return true
else
return false
end
end
function LargeCat536000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function LargeCat536000Battle_Terminate(ai, goal)
return
end
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3005_Dist_max
Att3000_Dist_min = Att3004_Dist_max
function LargeCat536000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsFinishTimer(0) == true then
ai:SetTimer(0, 10)
if fate <= 50 then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2.5)
elseif fate <= 75 then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 2.5)
else
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 2.5)
end
return true
end
local superStepDist = 4.5
local superStepPer = 15
local bkStepPer = 50
local leftStepPer = 25
local rightStepPer = 25
local safetyDist = 5
if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
end
local distGuardBreak_Act = 3.5
local oddsGuardBreak_Act = 60
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if 2 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
return true
end
local distMissSwing_Int = 3.5
local oddsMissSwing_Int = 50
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
if 2 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
return true
end
local distUseItem_Act = 12.7
local oddsUseItem_Act = 10
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if 3.5 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
elseif 2 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
end
local distResNear = 25
local distResFar = 100
local oddsResNear = 0
local oddsResFar = 85
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3)
end
return true
elseif ResBehavID == 2 then
if 35 <= targetDist then
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3005, TARGET_ENE_0, DIST_Middle, -1, 60)
else
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3004, TARGET_ENE_0, DIST_Middle, -1, 50)
end
end
return false
end
return