Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
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REGISTER_GOAL(GOAL_CragSpider528000_Battle, "CragSpider528000Battle")
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local Att3000_Dist_min = 1.5
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local Att3000_Dist_max = 1.5
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local Att3003_Dist_min = 4
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local Att3003_Dist_max = 5
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local Att3004_Dist_min = 4
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local Att3004_Dist_max = 5
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local Att3005_Dist_min = 4
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local Att3005_Dist_max = 5
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local Att3006_Dist_min = 2
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local Att3006_Dist_max = 6.5
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local Att3007_Dist_min = 0
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local Att3007_Dist_max = 2
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local Att3008_Dist_min = 0
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local Att3008_Dist_max = 2
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local Att3009_Dist_min = 0
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local Att3009_Dist_max = 2
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local Att3010_Dist_min = 0
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local Att3010_Dist_max = 6
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local Att3012_Dist_min = 10
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local Att3012_Dist_max = 16
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local Att3013_Dist_min = 2.5
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local Att3013_Dist_max = 4.5
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REGISTER_GOAL_NO_UPDATE(GOAL_CragSpider528000_Battle, 1)
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function CragSpider528000Battle_Activate(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local fate4 = ai:GetRandam_Int(1, 100)
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local fate5 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
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ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 120, 2)
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ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 121, 2)
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ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 122, 2)
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ai:AddObserveChrDmySphere(3, TARGET_ENE_0, 123, 2)
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ai:AddObserveChrDmySphere(4, TARGET_ENE_0, 130, 2)
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ai:AddObserveChrDmySphere(5, TARGET_ENE_0, 131, 2)
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ai:AddObserveChrDmySphere(6, TARGET_ENE_0, 132, 2)
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ai:AddObserveChrDmySphere(7, TARGET_ENE_0, 133, 2)
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ai:AddObserveChrDmySphere(8, TARGET_ENE_0, 140, 2)
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ai:AddObserveChrDmySphere(9, TARGET_ENE_0, 141, 2)
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ai:AddObserveChrDmySphere(10, TARGET_ENE_0, 142, 2)
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ai:AddObserveChrDmySphere(11, TARGET_ENE_0, 143, 2)
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local Att3007Flag = 0
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local Att3008Flag = 0
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local Att3009Flag = 0
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if not not ai:IsInsideObserve(0) or not not ai:IsInsideObserve(1) or not not ai:IsInsideObserve(2) or ai:IsInsideObserve(3) then
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Att3007Flag = 1
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elseif not not ai:IsInsideObserve(4) or not not ai:IsInsideObserve(5) or not not ai:IsInsideObserve(6) or ai:IsInsideObserve(7) then
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Att3008Flag = 1
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elseif not not ai:IsInsideObserve(8) or not not ai:IsInsideObserve(9) or not not ai:IsInsideObserve(10) or ai:IsInsideObserve(11) then
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Att3009Flag = 1
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end
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local Act00Per = 0
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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local Act08Per = 0
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local Act09Per = 0
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local Act10Per = 0
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local Act11Per = 0
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local GetWellSpace_Odds = 50
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local SB_Odds = 1
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if ai:IsFinishTimer(0) == false then
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SB_Odds = 0
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else
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SB_Odds = 1
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end
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if 1.5 <= targetDist and targetDist <= 3 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 45) and fate <= 65 then
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Act00Per = 100
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elseif 4 <= targetDist and targetDist <= 5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 30) and fate2 <= 75 then
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Act01Per = 100
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elseif targetDist <= 5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 110) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 120) and fate2 <= 75 then
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Act02Per = 100
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elseif targetDist <= 5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 190) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 30) and fate2 <= 75 then
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Act03Per = 100
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elseif Att3007Flag == 1 and fate3 <= 20 then
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Act05Per = 100
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elseif Att3008Flag == 1 and fate3 <= 20 then
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Act06Per = 100
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elseif Att3009Flag == 1 and fate3 <= 20 then
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Act07Per = 100
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elseif 12.5 <= targetDist then
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Act00Per = 5
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Act01Per = 20
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Act04Per = 30 * SB_Odds
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Act05Per = 0
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Act08Per = 0
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Act10Per = 5
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Act11Per = 40
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elseif 5 <= targetDist then
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Act00Per = 35
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Act01Per = 20
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Act04Per = 30 * SB_Odds
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Act05Per = 0
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Act08Per = 0
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Act10Per = 25
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Act11Per = 0
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elseif 2 <= targetDist then
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Act00Per = 35
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Act01Per = 20
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Act04Per = 30 * SB_Odds
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Act05Per = 0
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Act08Per = 0
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Act10Per = 10
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Act11Per = 0
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elseif 1.5 <= targetDist then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 45) then
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Act00Per = 25
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Act01Per = 5
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Act04Per = 10 * SB_Odds
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Act05Per = 10
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Act08Per = 35
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Act09Per = 15
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Act10Per = 0
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Act11Per = 0
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else
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Act00Per = 0
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Act01Per = 10
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Act04Per = 10 * SB_Odds
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Act05Per = 0
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Act08Per = 60
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Act09Per = 35
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Act10Per = 0
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Act11Per = 0
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end
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else
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Act00Per = 0
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Act01Per = 0
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Act04Per = 0
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Act05Per = 0
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Act08Per = 60
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Act09Per = 40
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Act10Per = 0
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Act11Per = 0
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end
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local fateAct = ai:GetRandam_Int(1, Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per)
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if fateAct <= Act00Per then
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CragSpider528000_Act00(ai, goal)
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elseif fateAct <= Act00Per + Act01Per then
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CragSpider528000_Act01(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per then
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CragSpider528000_Act02(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per then
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CragSpider528000_Act03(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per then
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CragSpider528000_Act04(ai, goal)
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ai:SetTimer(0, 30)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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CragSpider528000_Act05(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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CragSpider528000_Act06(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
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CragSpider528000_Act07(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
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CragSpider528000_Act08(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
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CragSpider528000_Act09(ai, goal)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then
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CragSpider528000_Act10(ai, goal)
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else
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CragSpider528000_Act11(ai, goal)
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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CragSpider528000_GetWellSpace_Act(ai, goal)
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end
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function CragSpider528000_Act00(ai, goal)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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local TurnTime = 1.5
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local SuccessAngle = 20
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, TurnTime, SuccessAngle)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3003_Dist_max
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function CragSpider528000_Act01(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
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if 0.1 <= targetDistY or targetDistY <= -0.1 then
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local AppDist = 1
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local DashDist = 1 + 3
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 3, 5)
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else
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 3
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 3, 5)
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end
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return
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end
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function CragSpider528000_Act02(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, DIST_Middle)
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return
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end
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function CragSpider528000_Act03(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3005, TARGET_ENE_0, DIST_Middle)
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return
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end
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Att3000_Dist_min = Att3006_Dist_max
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function CragSpider528000_Act04(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
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if 0.2 <= targetDistY then
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_Middle, 3, 20)
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else
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local AppDist = Att3006_Dist_max - 2
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local DashDist = Att3006_Dist_max
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_Middle, 3, 20)
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end
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return
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end
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Att3000_Dist_min = Att3007_Dist_max
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function CragSpider528000_Act05(ai, goal)
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local AppDist = Att3007_Dist_max
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local DashDist = Att3007_Dist_max + 3
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, 3, 20)
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return
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end
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function CragSpider528000_Act06(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3008, TARGET_ENE_0, DIST_Middle)
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return
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end
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function CragSpider528000_Act07(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3009, TARGET_ENE_0, DIST_Middle)
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return
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end
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function CragSpider528000_Act08(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3010, TARGET_ENE_0, DIST_Middle)
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return
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end
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function CragSpider528000_Act09(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
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return
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end
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Att3000_Dist_min = Att3013_Dist_max
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function CragSpider528000_Act10(ai, goal)
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local AppDist = Att3013_Dist_max
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local DashDist = Att3013_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3013, TARGET_ENE_0, DIST_Near, 0)
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return
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end
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Att3000_Dist_min = Att3012_Dist_max
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function CragSpider528000_Act11(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
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if 0.2 <= targetDistY then
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local AppDist = Att3012_Dist_max - 3
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local DashDist = Att3012_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3012, TARGET_ENE_0, DIST_Middle, 3, 5)
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else
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local AppDist = Att3012_Dist_max + 3
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local DashDist = Att3012_Dist_max + 5
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_Middle, 3, 5)
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end
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return
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end
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function CragSpider528000_GetWellSpace_Act(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if fate <= 40 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, -1, -1)
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elseif fate <= 70 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, -1, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, -1, -1)
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end
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return
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end
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function CragSpider528000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function CragSpider528000Battle_Terminate(ai, goal)
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return
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end
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function CragSpider528000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local distUseItem_Act = 12
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local oddsUseItem_Act = 10
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
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if 2.5 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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end
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local distResNear = 16
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local distResFar = 30
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local oddsResNear = 0
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local oddsResFar = 15
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local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
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if ResBehavID == 1 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
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elseif ResBehavID == 2 then
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if fate2 <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
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end
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return true
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end
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return false
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end
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return
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