Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_CragSpider528000_Battle, "CragSpider528000Battle")
local Att3000_Dist_min = 1.5
local Att3000_Dist_max = 1.5
local Att3003_Dist_min = 4
local Att3003_Dist_max = 5
local Att3004_Dist_min = 4
local Att3004_Dist_max = 5
local Att3005_Dist_min = 4
local Att3005_Dist_max = 5
local Att3006_Dist_min = 2
local Att3006_Dist_max = 6.5
local Att3007_Dist_min = 0
local Att3007_Dist_max = 2
local Att3008_Dist_min = 0
local Att3008_Dist_max = 2
local Att3009_Dist_min = 0
local Att3009_Dist_max = 2
local Att3010_Dist_min = 0
local Att3010_Dist_max = 6
local Att3012_Dist_min = 10
local Att3012_Dist_max = 16
local Att3013_Dist_min = 2.5
local Att3013_Dist_max = 4.5
REGISTER_GOAL_NO_UPDATE(GOAL_CragSpider528000_Battle, 1)
function CragSpider528000Battle_Activate(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local fate5 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 120, 2)
ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 121, 2)
ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 122, 2)
ai:AddObserveChrDmySphere(3, TARGET_ENE_0, 123, 2)
ai:AddObserveChrDmySphere(4, TARGET_ENE_0, 130, 2)
ai:AddObserveChrDmySphere(5, TARGET_ENE_0, 131, 2)
ai:AddObserveChrDmySphere(6, TARGET_ENE_0, 132, 2)
ai:AddObserveChrDmySphere(7, TARGET_ENE_0, 133, 2)
ai:AddObserveChrDmySphere(8, TARGET_ENE_0, 140, 2)
ai:AddObserveChrDmySphere(9, TARGET_ENE_0, 141, 2)
ai:AddObserveChrDmySphere(10, TARGET_ENE_0, 142, 2)
ai:AddObserveChrDmySphere(11, TARGET_ENE_0, 143, 2)
local Att3007Flag = 0
local Att3008Flag = 0
local Att3009Flag = 0
if not not ai:IsInsideObserve(0) or not not ai:IsInsideObserve(1) or not not ai:IsInsideObserve(2) or ai:IsInsideObserve(3) then
Att3007Flag = 1
elseif not not ai:IsInsideObserve(4) or not not ai:IsInsideObserve(5) or not not ai:IsInsideObserve(6) or ai:IsInsideObserve(7) then
Att3008Flag = 1
elseif not not ai:IsInsideObserve(8) or not not ai:IsInsideObserve(9) or not not ai:IsInsideObserve(10) or ai:IsInsideObserve(11) then
Att3009Flag = 1
end
local Act00Per = 0
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local Act08Per = 0
local Act09Per = 0
local Act10Per = 0
local Act11Per = 0
local GetWellSpace_Odds = 50
local SB_Odds = 1
if ai:IsFinishTimer(0) == false then
SB_Odds = 0
else
SB_Odds = 1
end
if 1.5 <= targetDist and targetDist <= 3 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 45) and fate <= 65 then
Act00Per = 100
elseif 4 <= targetDist and targetDist <= 5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 30) and fate2 <= 75 then
Act01Per = 100
elseif targetDist <= 5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 110) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 120) and fate2 <= 75 then
Act02Per = 100
elseif targetDist <= 5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 190) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 30) and fate2 <= 75 then
Act03Per = 100
elseif Att3007Flag == 1 and fate3 <= 20 then
Act05Per = 100
elseif Att3008Flag == 1 and fate3 <= 20 then
Act06Per = 100
elseif Att3009Flag == 1 and fate3 <= 20 then
Act07Per = 100
elseif 12.5 <= targetDist then
Act00Per = 5
Act01Per = 20
Act04Per = 30 * SB_Odds
Act05Per = 0
Act08Per = 0
Act10Per = 5
Act11Per = 40
elseif 5 <= targetDist then
Act00Per = 35
Act01Per = 20
Act04Per = 30 * SB_Odds
Act05Per = 0
Act08Per = 0
Act10Per = 25
Act11Per = 0
elseif 2 <= targetDist then
Act00Per = 35
Act01Per = 20
Act04Per = 30 * SB_Odds
Act05Per = 0
Act08Per = 0
Act10Per = 10
Act11Per = 0
elseif 1.5 <= targetDist then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 45) then
Act00Per = 25
Act01Per = 5
Act04Per = 10 * SB_Odds
Act05Per = 10
Act08Per = 35
Act09Per = 15
Act10Per = 0
Act11Per = 0
else
Act00Per = 0
Act01Per = 10
Act04Per = 10 * SB_Odds
Act05Per = 0
Act08Per = 60
Act09Per = 35
Act10Per = 0
Act11Per = 0
end
else
Act00Per = 0
Act01Per = 0
Act04Per = 0
Act05Per = 0
Act08Per = 60
Act09Per = 40
Act10Per = 0
Act11Per = 0
end
local fateAct = ai:GetRandam_Int(1, Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per)
if fateAct <= Act00Per then
CragSpider528000_Act00(ai, goal)
elseif fateAct <= Act00Per + Act01Per then
CragSpider528000_Act01(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per then
CragSpider528000_Act02(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per then
CragSpider528000_Act03(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per then
CragSpider528000_Act04(ai, goal)
ai:SetTimer(0, 30)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
CragSpider528000_Act05(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
CragSpider528000_Act06(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
CragSpider528000_Act07(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
CragSpider528000_Act08(ai, goal)
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
CragSpider528000_Act09(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then
CragSpider528000_Act10(ai, goal)
else
CragSpider528000_Act11(ai, goal)
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
CragSpider528000_GetWellSpace_Act(ai, goal)
end
return
end
Att3000_Dist_min = Att3000_Dist_max
function CragSpider528000_Act00(ai, goal)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
local TurnTime = 1.5
local SuccessAngle = 20
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, TurnTime, SuccessAngle)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
return
end
Att3000_Dist_min = Att3003_Dist_max
function CragSpider528000_Act01(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
if 0.1 <= targetDistY or targetDistY <= -0.1 then
local AppDist = 1
local DashDist = 1 + 3
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 3, 5)
else
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 3
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 3, 5)
end
return
end
function CragSpider528000_Act02(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, DIST_Middle)
return
end
function CragSpider528000_Act03(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3005, TARGET_ENE_0, DIST_Middle)
return
end
Att3000_Dist_min = Att3006_Dist_max
function CragSpider528000_Act04(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
if 0.2 <= targetDistY then
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_Middle, 3, 20)
else
local AppDist = Att3006_Dist_max - 2
local DashDist = Att3006_Dist_max
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_Middle, 3, 20)
end
return
end
Att3000_Dist_min = Att3007_Dist_max
function CragSpider528000_Act05(ai, goal)
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 3
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, 3, 20)
return
end
function CragSpider528000_Act06(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3008, TARGET_ENE_0, DIST_Middle)
return
end
function CragSpider528000_Act07(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3009, TARGET_ENE_0, DIST_Middle)
return
end
function CragSpider528000_Act08(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3010, TARGET_ENE_0, DIST_Middle)
return
end
function CragSpider528000_Act09(ai, goal)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
return
end
Att3000_Dist_min = Att3013_Dist_max
function CragSpider528000_Act10(ai, goal)
local AppDist = Att3013_Dist_max
local DashDist = Att3013_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3013, TARGET_ENE_0, DIST_Near, 0)
return
end
Att3000_Dist_min = Att3012_Dist_max
function CragSpider528000_Act11(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
if 0.2 <= targetDistY then
local AppDist = Att3012_Dist_max - 3
local DashDist = Att3012_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3012, TARGET_ENE_0, DIST_Middle, 3, 5)
else
local AppDist = Att3012_Dist_max + 3
local DashDist = Att3012_Dist_max + 5
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_Middle, 3, 5)
end
return
end
function CragSpider528000_GetWellSpace_Act(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
if fate <= 40 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, -1, -1)
elseif fate <= 70 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, -1, -1)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, -1, -1)
end
return
end
function CragSpider528000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function CragSpider528000Battle_Terminate(ai, goal)
return
end
function CragSpider528000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distUseItem_Act = 12
local oddsUseItem_Act = 10
local targetDist = ai:GetDist(TARGET_ENE_0)
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if 2.5 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
end
return true
end
local distResNear = 16
local distResFar = 30
local oddsResNear = 0
local oddsResFar = 15
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
elseif ResBehavID == 2 then
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
return true
end
return false
end
return